Reviews from

in the past


I’m a bit embarrassed to rate this game as high as I am, but I just can’t resist when it’s Snake 2.0. And it is most definitely 2.0. The basic idea is that instead of the traditional Snake rules we all know and love, you can now jump over yourself and even ride yourself to prevent death and gain more snake length space. The catch is, mean little apples spawn outside the perimeter of the area, who are intent on taking a bite out of the snake this time. They’ll latch onto you and ride upwards towards your head, resulting in a game over if they reach it. To prevent this, you can jump on your back with clever positioning and jump-timing, allowing you to eat the homicidal apples right off of you.

There’s some different speeds you can choose to lower or raise difficulty, but regardless of what you choose you start at a moderately long length. Something I’m unique in not minding it seems. To me, the first few snake lengths are filler seconds that are negligibly difficult, so to short circuit that downtime isn’t such a massive lost. However, an option to outright choose starting length would be killer too.

Classic games like these are what I love to see being reinvented on the Playdate. Short, non-intensive ventures that already have wide recognition and at least a modest amount of fondness from the general public. The profitability might be low, but that’s what makes it such a great candidate for the seasonal catalogue. Personally, I would have been fine paying a couple of dollars no problem, but they made the smartest move to get more people on board and acquainted with the concept. Hopefully this trend of putting small spins on 90s Windows games continues. Next up, Minesweeper! Who’s with me?