Reviews from

in the past


Wrath's full release is a much more enjoyable and polished game than its early access counterpart, especially with the number of things that don't seem changed. At best, my guess is that the full release decreased the effective health of enemies and tweaked some enemy placements, but that's it. Wrath is so, so, so much more fun to play now that real paced progress is possible between soul-tether-slash-shrine checkpoints. The decrease in sandbag enemies also makes Wrath's lovely visuals, sounds, detail, and weird physics and collision issues, much easier to appreciate.

However, Wrath is not untethered from its most foundational weakness: it is too goddamn long. Wrath's levels have always been long, meandering, marathon slogs. The first hub area alone is more than enough to satisfy what Wrath has to offer the player, but Wrath is three times as long as that. Wrath's gameplay isn't interesting enough to make all 15 (I hope only 15?) stages worth playing, let alone playing twice to beat the game on Outlander. If you've got the stomach for a time commitment or don't care about finishing the game, though, Wrath still has some great ideas, especially from a character and environment design perspective.