Reviews from

in the past


This review contains spoilers

Well, I finally finished the game’s main campaign. I followed the Claude (or Golden Deer) route that seemed the most appropriate and I didn’t regret it one bit. I can say that among the 3 endings that the game shows, Claude’s appears to be the most complete and without a doubt the most satisfying for both Fodlan and Byleth.

The game’s characters are all very unique and full of individualism. It’s impressive how you can see every type of personality within a game with less than 50 hours of gameplay on average; it’s absurd how unique each character is and its development. I feel like it’s a shame that I can’t fully explore the character of the other houses without being part of them; that would certainly please me more, but I understand the studio’s strategy in encouraging the player to follow other routes, so not only does their knowledge about the other characters but also what it could have been like for you to support the other side.

Speaking of Claude’s route, I’m a little sad about the ending of the characters from the other houses. I don’t know if it’s like that in the other routes, but the fact that they canonically die in battles after the timeskip (with the exception of a few), unless you recruit them to your side, is quite sad. I was saddened by many deaths because I knew that that result was just a matter of a single choice at the beginning of the game and that they would have been in your team’s place supporting you if you had chosen them.

The story and plot of the game are quite interesting. I would say that the biggest plot twist is without a doubt the fact that the academy traitor is Edelgard. I was a little surprised by her being the enemy. Although I haven’t ventured into her route yet to understand her motivations in depth, but from what I saw of Claude’s route, her goals were VERY similar and she appears to have a similar background to Lysithea, which makes her even more of an interesting character. I would say that among the 3 leaders, Edelgard is without a doubt the one who appears to be the most interesting. As for Dimitri, I’m sad about the situation he ended up in. Mad with revenge and killed by spears, even the characters found his death sad and brutal, but an unavoidable fate for those driven by revenge.

As it was my first tactical RPG, I had a little difficulty at first, but nothing that stopped me; after all, it’s still an RPG. All you need to know is when to attack and retreat, as well as knowing how to use buffs, healing, and knowing how to choose character classes well.

Well, overall the game has some basic problems like graphics that look like they came from a PS3, the story seems to be a bit slow at times but nothing too absurd.

All in all, it’s a good game; my rating would probably be higher if I had played the 3 other routes.

If your professor acts like this report them posthaste.

fun until it isn't - a little too mechanic in the way that a clock or a calendar is. i'd like to play path of radiance


An excellent and refreshing take on the franchise with one of the strongest and most compelling ensemble casts I have ever seen. The story & characters are handled incredibly well, and the combat & class system is opened up in a way that feels extremely fluid & fun (at first). Unfortunately, that's where the game's main drawbacks lie - the fluidity of the classes and lowered dependency on systems like the weapons triangles leads to much of the combat ending up feeling very static once you settle into things. Add in a sparse rotation of only a small number of maps and it begins to feel incredibly repetitive as you approach the latter parts of the game, however luckily the story keeps things interesting enough to make it well worth following through on. However, the story, as a whole, requires playing multiple paths to get the full bredth of, and while the New Game+ functionality allows you to skip a lot of the downtime stuff in the Monastary that soaks up a lot of time, it doesn't do anything to make the combat more interesting, the amount of changed dialogue between the paths is quite sparse also, making a hard sell to really consider pursuing. Don't get me wrong though - it's still a lot of fun, and the best tactical RPG I've played in a long time, it's just that it's main flaws in combat & class systems unfortunately kill all sense of replayability, despite the game otherwise being set up perfectly for it.

In terms of story, conversations, relationships with the characters the game is outstanding.

The gameplay does not seem to me the best, it is entertaining, but other games in the series is better in that aspect as engage.

However, the main flaw in my opinion are the routes. They are differentiated, but after a certain point and to be able to play all of them you have to see practically the same thing (they change 4 counted dialogues) about three times. I wish there was an option to skip that part.

Other than that, I think it's one of the best modern fire emblem games we have in the saga.

En lo referente a la historia, conversaciones, relaciones con los personajes el juego es sobresaliente.

La jugabilidad no me parece de la mejor, es entretenida, pero otros juegos de la saga está mejor en ese aspecto como engage.

Ahora bien, el principal fallo a mi gusto son las rutas. Son diferenciadas, pero a partir de cierto punto y para poder jugar todas tienes que verte prácticamente lo mismo (cambian 4 diálogos contados) unas tres veces. Ojalá hubiera una opción para saltar esa parte.

Fuera de eso me parece uno de los mejores fire emblem modernos que tenemos de la saga.

The saying "it's the journey, not the destination" couldn't be more true. After over 70 hours, I was kind of surprised how abruptly everything wrapped up. 18 chapters about political intrigue and war, only for the final battle with Edlegard to kind of just happen without much fanfare. Then, the big baddies are finally revealed, only to immediately kill them lol. But wait there's more! A world ending threat appears?! That's shouldn't take more than exactly one chapter to deal with.

Aside from the ending (which I thought was quite sloppy) the writing throughout the rest of the game was a bit hit or miss. The political backdrop was actually quite interesting, and seeing characters switch sides depending on where their houses allegiance was some of the best writing I've seen in a Fire Emblem game (or dare I say, in gaming in general). Then there are certain parts and dialogues (particularly in support conversations) that vary from stiff to down right comical.

Gameplay follows the writing in the middle of the road aspect. There is so much to do and so many options given to you in the "monastery" portion of the game that allow you to get stat boosting items, improve support ranks, boost skills, gain useful items and gold... only to be paired with one of the easiest Fire Emblems I've played. Ultimately the added gameplay elements introduced feel more like fluff more than anything. They added 20 or so hours to my playthrough probably, only for it to feel like it wasn't at all necessary. I maxed the supports on most of my team by the 3/4 mark without even trying for most of the playthrough, but I still have hundreds of gifts, lost items, teas, and ingredients sitting in my inventory.

Overall, really great Fire Emblem for the cast of characters and interesting story introduced, but ultimately against the larger landscape of games it doesn't hold up so well. I would suggest fans of the series to start off on a higher difficulty to avoid steamrolling the entire game and not getting much out of all the extra mechanics added.