Reviews from

in the past


Último GoW da 6° geração e junto com o primeiro um dos mais absurdos em seu gênero, não lembrava o quão bom esse jogo era pra ser bem sincero, talvez pelo fato de ter jogado mais o 1°.

Em aspectos de gameplay a base e a mesma porém com mais armas, magias e combos. Os cenários variam bastante durante a gameplay e a história como a do primeiro é um absurdo de foda (aqui já vai mais pelo pessoal de cada pessoa, por mais que eu gosto muito das duas, ainda por muito pouco fico como preferida a história do 1°).

Ainda bem que na época a Sony optou por lança-lo no PS2, facilmente vejo esse jogo como um exclusivo de PS3.

I was always of the opinion that God Of War would've probably been really good as a one and done. A great tale of Kratos' tragic revenge that ends on a really strong note, and the game attached to it was pretty good, too! Haven't reviewed it yet, might be due for a replay at some point, but it's a good time with a few annoyances that kinda got under my skin. But, money talks, and God Of War got a sequel, because of course.

It's not quite the Devil May Cry 3 to GOW's DMC1, but I'll be damned if it's not a great sequel all the same! From the jump, you can tell the budget was upped significantly, with an increased focus on the setpieces, more weapons, more magic, the works. Mostly went through the game using the hammer, since the game's still somewhat held back by its on-the-fly weapon swapping being done via the pause menu to choose a dedicated second weapon, but even DMC3 wasn't able to go all out with that, so I get it. Plus, the hammer was a really fun weapon to use, anyway, so hey, swings and roundabouts.

The crunch of the original's combat is still there and accounted for, regardless of your weapon of choice, and I really do love the grab system. Between the i-frames, ground and air options, it's one of my favourite parts of GOW's combat system as a whole. When you're whacking shit around, GOW2's a grand old time. Makes me honestly wish there were a few less puzzles; I'm not against action games that try to give you some stuff to do during the downtime, and the puzzles themselves are pretty fleshed out. But man, I wouldn't have minded a chance to kill a few more mooks.

But a lot of the gripes I had with GOW1 back when I first played it are still kind of around. The platforming sections are kind of annoying, with Kratos' jumps being a bit too loose for my liking. That was where most of my deaths came from; skill issue, sure, but it was kind of a groaner having to go to the "YOU DIED" screen and load from the checkpoint. I also wasn't super into most of the bosses. Not to say they were all bad, the battle with the Fates and the final battle against Zeus were really great! But a lot of them fall into the puzzle boss camp, where you're more focused on figuring out how to damage them at all, or the tried, true and not very fun "giant boss in front of the ledge" archetype. I personally prefer my action game boss fights to be simple, fun punchups in a basic arena, which is why Devil May Cry, No More Heroes, Assault Spy and God Hand's bosses have always struck more of a chord to me than GOW, Bayo and Ninja Gaiden. That's more a personal thing, but more bosses like Zeus would be great! Lemme fight a dude 1V1 without an invisible wall blocking us, that's the shit I'm all for!

Small complaints aside, though? Yeah, GOW2's a damn good sequel! I'm already kinda eager to go back, given there's so much to the combat I kinda had to let sit; weapon and magic upgrades I didn't get, weapons I should've used more, the whole shabang that makes me really wanna revisit an action game. A solid time, and one I'm hoping is succeeded in even better fashion with GOW3!