Reviews from

in the past


Es un juego hermoso sinceramente, en el apartado artístico tiene una estética muy original, bella y bastante creepy que nunca había visto, medio analogical horror combinado con estética soviética, pero en realidad no es Rusia es una especie de nación alemana combinada con china... no sé, es muy raro el universo en el que se ambienta pero es súper interesante. Siento que la elección del alemán suma una banda, no sé porqué pero ver frases en alemán por todos lados le suma una especie de aire extranjero pero alejada de lo normal, y además combinado con China, que es más extranjero todavía. Toda la parte estética me fascinó, las escenas enteras que son cortes rápidos de pantallas que dicen cosas o imágenes por un par de segundos, frases lindas y potentes. "None of us are here by choice". Son secuencias hipnóticas, y el arte es fantástico. El juego es muy Silent Hillesco, se nota que toma inspiración directisima y hasta algunas cosas las toma directamente, pero creo que es interesante porque forma una especie de conexión metanarrativa que funciona porque comparten muchos temas. Es una especie de forma de decir "Es un juego sobre esto". La atmósfera es profunda y es terrorífica. Las habitaciones con los monstruos que tenés que buscar la frecuencia para matarlos me daban muchísimo miedo de verdad. Estuve muy incómodo todo el juego, por lo artístico y los sonidos más que nada. Lo malo que tiene un poco es el gameplay. Don't get me wrong, es un muy buen Survival Horror y funciona muy bien como tal, pero siento que los enemigos son muy repetitivos y tediosos, los puzzles son fáciles y hasta te los resuelve medio de manera automática diciéndote que ítem es para cada cosa, lo sentí medio como un walking sim en el sentido de que era tipo ir allá encontrar un ítem ya se a donde va voy al otro lugar encuentro otro y así siempre, un toque tedioso. Me gustó mucho la mecánica de la radio, agregaba mucha ambientación y era muy congruente con la atmósfera del juego y sus temas. A veces me quedaba un rato escuchando estaciones que repetían números o decían cosas inteligibles porque era creepy y le agregaba mucho flavour al mundo. Hacia el final, la frecuencia del "achtung! achtung! 89034..." me daba miedo en serio porque sabía lo que significaba. Gran juego

Wow, what a masterpiece. This definitely made its way into my all time favorite games and is one of the best horror games I’ve ever played. It’s an incredible piece of survival horror with its own unique style and some of the best art direction I’ve ever seen. What it takes and honors from its predecessors it does masterfully.

I’m still in awe of this games style and imagery. The way it mixes dystopian future, multiple languages, with this lovecraftian Silent Hill esque gore is amazing. It also has potent themes that give this existential horror dread. The gameplay is a blast and I love all the Resident Evil item management mechanics. The puzzles are tough but really fun to figure and really well made. The level design is perfect as well. The soundtrack is hauntingly eerie, but beautiful.

All in all one of my favorite games ever and had a really big impact on me

I was interested in this one for a while & was gifted this one from a friend. As someone who recently played Silent Hill 2 I was craving for another survival horror game.

The visuals have that low poly feel but it works beautifully & the cutscenes are so stylish with the gorgeous red backgrounds & sprite work. The use of horror is amazing & requires you to be careful with your resources though I would say they were times that backtracking to pick up older equipment can be a bit tedious. The story is fantastic too living things up to the player to their imagination but leaves up enough information for the player to get the gist of it. If you love sci-fi & horror stories & enjoy survival horror games like Silent Hill 2 pick up Signalis.

my god. incredible game. utterly devastating. i will never be the same again


What an amazing piece of media.

Signalis is a lovecraftian, sci-fi spacial game that behaves as a silent hill game with a lot of emphasis in the narrative, there's a lot of foreshadowing and hints everywhere.

The music is great, the ambient is mindblowing, the references from art, literature and history are great, the puzzles are really interesting too, and the whole idea of the story is really crazy.

This review contains spoilers

Now that I've had a bit of time to collect my thoughts about this game I still find myself struggling to put into words how exactly I felt about Signalis after beating it, I've seen my fair share of bleak settings, but I think this one takes the cake for how brutal it can be for the characters of its own universe.

It's haunting, dreadful, merciless, and it's communicated to the player extremely well through gameplay, thanks to its overwhelming atmosphere, cryptic storytelling, and how it feels like you are never truly safe from what might be lurking around the corner. And while I think it suffers a bit from its excessive backtracking, it's still worth giving a shot, specially if you enjoy puzzle games.

One thing I'm certain about once the credits rolled, is that now I understand why its fandom is so obsessed with portraying Elster and Ariane in wholesome and cutesy situations, because it's the only thing that might save them from the overbearing feeling of Existential Dread that at least my ending (Promise) left me. But at least, I can find solace in knowing that they both went out together, to a place where time doesn't exist, to a place where they can dance together to the rhythm of the music, to a place where Ariane can finish her paintings, to a place where they can both feel whole again.

i've known for a while that this game is precisely and exactly My Shit; pixellated mixed media asthetic, tight classic survival horror gameplay with a sci-fi twist, and a cryptic story about robots with identity crises and space lesbians filled with memorable imagery and incredible music. And it pretty much lived up to my very high expectations by delivering on all fronts. I definitely think I'm going to replay at some point with my Lore Brain (TM) on and try and get all achievements/the hidden ending and attempt the much harder goal of understanding the story but honestly I was pretty happy with the ending I got. An expected masterpiece, not an all-time fav just yet but one that I won't soon forget.

- Weird game that feels like a nod to olds chool survival horror games.
- Plot is incomprehensible at times but it is there and i am sure there is something to get from it if interesting enough.
- Gameplay is actually quiet fun and the game is short enough that some of the shortcoming in control never get annoying.
- OST is great.

Igual que obra dinn, tengo que terminarlo

I really enjoyed this game. Honestly, my only complaint was that the inventory should have been 8 slots instead of 6. Signalis is the type of game where the storytelling is vague but gives just enough story and context for the player to form their own opinions on what really happened and I think it pulled it off well. Most of the game's story is told in notes, which may be a turn off for some people, but the notes were so interesting to read for me that I just loved how each note unveiled more and more of the lore. Signalis wears it's sh2 inspiration on its sleeve but by no means copies it and is a very unique game. Good game for horror fans. Elster/Ariane forever <3