Reviews from

in the past


The controls can be wonk but it's still a good game.

The jetpack mechanic was novel, but the collect-a-thon got tiresome over time, especially with the blue coins.

hated the game from beginning to end, the controls were a pain in the a*s and some shines are just cruel to the player, one of the first games ever i didn't care enough to 100%, mostly cuz i was so done with it

The first big 3D Mario for the Gamecube, and it was a blast. Fludd and its different modules allow you to complete the objectives in a way you see fit (or at least, make you feel that way). The setting of Isle Delfino is unique and the hub world is extremely alive and fun. I give it a 4/5 rating, due to its over-reliance on blue coins to give you shine sprites, the slippery controls, the underwhelming story and finale and the sometimes wonky camera when encountering any wall.

This game is quite a lot of fun, and I feel like it controls better than some newer mario games in some ways. Something about how the physics in this game work make me feel more at home than what we have now, kind of hard to describe it in a way different than that. I love Isle Delfino and F.L.U.D.D.'s mechanics, they really add a lot to the platforming challenges the game presents you with. I also appreciate the 'secret area' shines, where you have to do platforming without F.L.U.D.D., it almost acts as a test to see if you're relying on F.L.U.D.D. too much. Sure, there are some levels that are less than stellar and blue coins can be a bit tedious to collect, but if you persevere you can get a memorable experience that will make you wish you were visiting Sirena Beach yourself.


It was no 64, but Sunshine was great and fun and the soundtrack is absolutely killer

A mario game that tries to reconstruct what is a mario game for better or worse

It's interesting to see that a sequel change the rules already what it's groundbreaking previous ancestor established.

Surface wise it's actually not so different. There is an hub world. There are levels to jump into and stars... No... Sunshines to collect to unlock next part of to adventure. But everything changes when you look at it more deeply.

Before explaining these changed mechanics and rules it's hard not to touch the subject that is this game's reputation. Because the things it changes make this game for some people one of the worst mario experiences has to offer, but for some it brings mario even further.

Which is right? In this case it's not so white and black. That's because both of them are right in their own way.

So, with playing this game which side of the discussion you choose, actually can deduct what is the most important things in a game for you. Or to be exact. What is the meaning of a GOOD game for you rather than everybody else. Also this discussion is a proof that why there will never be a perfect game for everybody. Everybody's values for a PERFECT game is different after all.

Anyway without broading the subject on hand too much, let's return to mario sunshine. What do I think? Where do I stand on this discussion?

I think it's my favorite mario game and think it's the one that resonates with me the most.

But there is a reason it's 4 stars. Not 5. Because this mario game... it's the most flawed one.

Now let's remember what mario 64 established beforehand.
-You go into other levels from the hub world with jumping into paintings in the castle
-Every level have their own atmosphere, own enemies and own stars to collect and even after selecting the objective from the level, let's you collect another star rather than your objective one if there are in the level
-Power ups works as a rule changers like changing mario's weight/invisibility/air time etc. And they are hidden in the levels and they are timed and mostly used for hard or impossible to get without the necessary power type of stars
-You are only required to get some number of stars to finish the game so most of the game is optional content.
-Other than some bullshit levels, most of the game's challenge is platforming and consistently goes up, also world stays consistent and even when levels teleport you somewhere else, it's somewhere with the similar atmosphere

But mario sunshine changes them into
-You go into levels from hub world with not jumping into paintings but using something in the overworld that carries you into the level. Be it a pipe, a mirror, a cannon, a ship etc. Not just that, most of the levels visible from the outset rather than be a painting or an image.
-Every level have a island/tropical atmosphere, have their own enemies and own stars to collect, but every selectable objective have only one star that can be obtained(aside from the 100 coin stars)
-Power ups not timed, also they work as a modifiers of sort that changes how the mario's water pumpers work. They are also used for sunshines that is hard or impossible to get without the necessary power type
-You are required to finish every level's 7 objectives no matter what, rest is optional.
-Most of the game's challenge is a gimmick related to that level's tropical concept be it diving deep in the water, be it cleaning hidden interactables, be it riding boats etc. Also difficulty stays consistent and stays similar throughout in the adventure until levels teleport you into a secret courses with completely different and a vague atmosphere and difficulty that is with focusing into pure platforming with taking your water pump away.

You see, with the somewhat detailed description I gave to you is enough to make you understand what makes mario sunshine different I assume.

It's acts more like an adventure game rather than focusing on being a platformer with incorporating level gimmicks more, also it's commitment to it's tropical atmosphere makes the world more immersive, in fact it goes even one step more and makes the obstacles a part of the world rather than making them a vague flying platforms or objects unlike every mario game did it before. Mario 64 or other mario games did this before yes but never to this degree.

Be it, being able to see other levels from the distance, or be it interacting with the levels gimmicks itself or be it having enemies that completely different looking than what mario games uses often or be it even going into the levels with using the hub world's own tools that uses that level's concept like a cannon for a level filled with cannon enemies, using a pipe for a cleaning level, cave entrance for a volcano level etc. It feels like an tropical journey throughout and that what I love about it.

But when it comes to platforming it's rarely fully used. Also It's not a good collectathon because number of level completion is required rather than the number of collectibles for main progression. Also it's sudden change of difficulty and atmosphere at the secret courses feels like a slap in the face also a big indication that is the game's unfinishedness with forcing player to go for them. Also being forced for those secret courses with breaking it's consistency is the reason why this game can't get a 5/5 stars for me.

But you see, like I said it's immersiveness, it's surprises and focus on world is enough to make it a superior game for me. I didn't even went into the movement that is joy to experience and super enjoyable to use with it's instantaneous input response even with it's questionable physics.

So even with it's shortcomings that's why it's my favorite in the franchise. It's because it's dedicated to one thing. Being a tropical vacation adventure and does that with pushing it's ideas to the max.

Favorite Super Mario. Delfino Island being the central hub was so magical; many childhood memories spent in this world. Loved every bit of it. Plus powerwashing.

There is so much clearly unfinished content here imo making it the worst 3D mario but it’s uniqueness is what keeps me coming back

Dont you love a game with some great elements like FLUDD, the area design and even the boss being pretty good, but also game that barely use Yoshi despite having him, repeat of some bosses, annoying require levels, Mario is on soap most of the time and the blue coin this game is good but alot of the game play choices holds it back