Reviews from

in the past


Trilha sonora fantástica, pixel art de respeito, boss fights interessantes, variação de gameplay bacana com a dinâmica da troca de personagens. Um dos melhores da saga, sem dúvidas.

Zerei com a maria porque não sou gaymer

For the first Castlevania game that I seriously played (I have to give it to
OperatorArmisael (Formerly ChaosInsurgent49), one of the developers of the Terraria Metroid Mod Discord for giving me inspiration to try out Castlevania to even help me 100% it), this has to be one of the greatest Castlevania games that I've played. The fact that this game is ALSO a precursor to Castlevania: Symphony of the Night will FOREVER remind me of the transition from Metroid 2: Return of Samus/AM2R/Metroid: Samus Returns to Super Metroid, and I have enjoyed the heck out of the former. I don't have a lot to say about this entry, but this will be one that I might come back to give this game poper justice. (And for those that are in the Backloggd Discord that I was in seeing this, I left due to personal complications involving a series I and 2 other people tend to talk about a lot, and I don't expect for myself to come back I will be reviewing stuff though, which won't stop.

Back to Rondo of Blood. For my first entry to Castlevania, the controls are solid, the cutscenes are great, and the voice acting is sub-par in both regions (I played this as Rondo of Blood and not the original Japanese version, but I watched a TAS of the latter both as the goat named Ritcher Belmont and Maria Renard)

The game that made classic Castlevania finally click with me. The level design and enemy placement are near perfection that makes playing through a level and wanting to master it practically addictive. The pixel art and cutscenes are gorgeous, the voice acting is wonderfully cheesy and fun, and the enemy designs are so good I almost can’t blame Symphony of the Night for stealing them all. And then there’s the best bit, Maria.

I was hitting a brick wall with the penultimate boss, so I decided to replay one of the earlier levels, as I remembered finding a key that I didn’t know what to do with. So I went back, got the key, found a locked door, and unlocked a new playable character, Maria Renard. Maria is wonderful, and she completely changes the tone of the game in the best way. She is essentially an easy mode, not with boring stat increases, but because she has a bunch of unique moves that make her fun to play in her own way.

Unlocking Maria, using her to get past that brick wall, and then seeing her alternate ending was so much fun. Part of me thinks they deliberately made that boss so hard so that players would replay earlier levels and find her. Either way, a classic game.