Reviews from

in the past


está entretenido aunque al final el juego consiste en mirarte guías a ver qué compos están más fuertes y punto (y la suerte de que te toque lo que necesitas).

Trying to revive the origin of how MOBAs were born, everyone jumped on the train of taking a mod and making it a full game.
Problem is this mod was just bad, and they monetized (and made numbers for investors) really hard from it.
Autochess (the original game) is the first step towards the RNG based indiegame landscape we have right now. They just decided to dial up the bad side of roguelikes and see what happens. The experiment was way too succesful and now we have all kinds of stuff that are -just- RNG with barely a game.
It would've been all fun and giggles but people started making big money out of it, and now we're condemned to see every year an ever growing passive gameplay kind of deal that makes you feel like you're building towards something or making some kind of smart move, when in reality you're just reading a screen with numbers going in the most bland and lacking of depth way ever, just pressing a button hoping for the thing for your current build to pop up and exist. And guess what, that last sentence is just how a roulette works, and guess what, that's a mechanism demonstrated to generate addiction.
Autochess was just some dude who made a mistake, Riot decided to use that mistake and popularize it to a degree that makes me sick, just as anything they've published until now that isn't the netflix series.