"A Fire Emblem with really gorgeous art [but please please draw women with at least SLIGHTLY more realistic breasts please god] set in the 19th century" is an incredible pitch aimed like, directly at me, and I was digging it for a little while but then my interest just completely evaporated.
I think if that pitch I described above would hit for you, too, you should give this a shot--it might really hit and then you'll have a lovely game!
I think if that pitch I described above would hit for you, too, you should give this a shot--it might really hit and then you'll have a lovely game!
Unusual TRPG rendition of some fantasized French revolution that is actually great in terms of content and only lacks the technical polish to compete with bigger franchises.
+ exceptional unit balance (owing largely to non-RNG stat increases and universal skills)
+ thematically distinct and refined aesthetics
+ large number of varied missions — including optional ones — for 25+ hours of content
+ good gameplay customization (excluding the absence of enemy turn skips)
+ weapon durability without permanent breaking
+ quite messy but still decent story for the genre
+/- over-the-top attractive character designs
- terrible camera control
- clunky UI in menus (respect to sensible gameplay keybinds, though)
- no interactions between characters outside the main story
- a lot of arbitrary and unforeseeable failure states making levels frustrating on any difficulty setting
+ exceptional unit balance (owing largely to non-RNG stat increases and universal skills)
+ thematically distinct and refined aesthetics
+ large number of varied missions — including optional ones — for 25+ hours of content
+ good gameplay customization (excluding the absence of enemy turn skips)
+ weapon durability without permanent breaking
+ quite messy but still decent story for the genre
+/- over-the-top attractive character designs
- terrible camera control
- clunky UI in menus (respect to sensible gameplay keybinds, though)
- no interactions between characters outside the main story
- a lot of arbitrary and unforeseeable failure states making levels frustrating on any difficulty setting