God knows why this even has a solo option. It's interminably boring. I imagine there's fun to be had with friends, but am I fuck asking folk to jump into this so we can do "Gang Beasts but a round lasts 20 minutes".
I did lots of walking around and fiddling with physics, and sometimes a wee bit of music would play. That's it. There's so little here and I'm baffled as to how it became to popular.
I did lots of walking around and fiddling with physics, and sometimes a wee bit of music would play. That's it. There's so little here and I'm baffled as to how it became to popular.
Yet another entry in the "dumbass joke game with a goofy ass physics engine that was designed to be reacted to by YouTubers".
The only difference for this one is that it doesn't suck complete balls, because co-op games are fun automatically; game design becomes secondary to the overall experience when you got people to bounce off and unlike Left 4 Dead and Payday, this game realises that and doubles down on it.
The only difference for this one is that it doesn't suck complete balls, because co-op games are fun automatically; game design becomes secondary to the overall experience when you got people to bounce off and unlike Left 4 Dead and Payday, this game realises that and doubles down on it.
It's fun to make it through the different physics puzzles. The music always knows when to cut in to make the player feel triumphant. I can imagine this game is a ton of fun in multiplayer.
The game is super reliant on how the player's hands interact with the environment. After a brief learning curve, grabbing objects and climbing ledges is fairly intuitive. That said, the number of times the physics behaves in less then stellar ways in numerous. Sometimes you grab a ledge in an unintended manner, or your hand gets stuck behind your head, forcing the player to spend time adjusting. The biggest pain is how jumping isn't consistent. It gets to be tiring when you try to jump over a ledge but your input didn't register, resulting in the character walking into a pit.
The game is super reliant on how the player's hands interact with the environment. After a brief learning curve, grabbing objects and climbing ledges is fairly intuitive. That said, the number of times the physics behaves in less then stellar ways in numerous. Sometimes you grab a ledge in an unintended manner, or your hand gets stuck behind your head, forcing the player to spend time adjusting. The biggest pain is how jumping isn't consistent. It gets to be tiring when you try to jump over a ledge but your input didn't register, resulting in the character walking into a pit.