My opinion is quite possibly based on nostalgia, but I for one love this game. Even after revisiting it multiple times in the last decade I still do. I don't know why, I just find the worlds, characters and fighting all so charming. Yeah, it's a basic ass RPG with turn-based combat, but this was the first story game I ever felt invested in as a kid and that shit influenced me.
A minha memoria do jogo comparada com a minha jogatina mais recente é bastante diferente.
Antes achava que era uma historia fantastica em que o sonic ao espaço lutar contra aliens em batalhas super épicas e diferentes comparado com o resto da série.
Hoje abro o jogo e desligo instantaneamente porque a musica é um crime contra a humanidade.
Antes achava que era uma historia fantastica em que o sonic ao espaço lutar contra aliens em batalhas super épicas e diferentes comparado com o resto da série.
Hoje abro o jogo e desligo instantaneamente porque a musica é um crime contra a humanidade.
Enjoyed it on my first playthrough back in 2014 but looking back...yeah..yeeesh..especially sound design wise but I like the story and Shade is pretty cool, use of Sonic X art is interesting and I like how we visit Big's home...tho this didn't meant a shitload to me who didn't got that far in SA1 then lol
I picked the proper dialog options for Sonic but I wish someone would record all the asshole things you can pick to say as Sonic in this game, wonder if you can even progress like that, remember Scumbag Lee and Scumbag Clem videos for Telltale Walking Dead? Someone make Scumbag Sonic, please! Though it means you have to patience through this game and I get why that alone makes it hard for someone to do it lol. I didn't had the heart to select em at the time, why would you on first playthrough but now that I beat it....
I picked the proper dialog options for Sonic but I wish someone would record all the asshole things you can pick to say as Sonic in this game, wonder if you can even progress like that, remember Scumbag Lee and Scumbag Clem videos for Telltale Walking Dead? Someone make Scumbag Sonic, please! Though it means you have to patience through this game and I get why that alone makes it hard for someone to do it lol. I didn't had the heart to select em at the time, why would you on first playthrough but now that I beat it....
A great RPG from Bioware, in a very unusual choice of license. As a casual Sonic fan and an RPG fan, this impressed on both accounts.
The writing is really great for having been done by Bioware in terms of how it feels like it's from Sonic. As someone who loved Sonic Adventure 2, these characters felt like they jumped right out of that game into this one, and the numerous references to Sonic Battle were appreciated, as someone who likes that game too. In terms of mechanics, taking a page from the Mario & Luigi games, you do mini-games to execute your special moves, but instead of timed button presses, they're more like something out of Osu/Elite Beat Agents, which is actually really fun. Additinoally, you also dodge enemy special moves this way, which leads to my next paragraph.
In terms of flaws, the difficulty is really weird. Because the developers realized dodging enemy special attacks is basically 100% if you're good at the tapping games, enemies get really strong normal attacks, which in about chapter 3 you can start getting people 1-round killed by, when there's virtually nothing you could've done about it. Also, stats being explained a bit better would've helped a lot. Every character gets so many attacks per round, but their number is (with the exception of one special buff Tails can do) are totally set in stone. Sonic and Shadow have 3 attacks per round as soon as you get them, and they always will, while characters like Big and Cream only get 1 and are stuck like that. Granted that is built into the design, it'd be nice if they let you power-game it, considering there IS a stat called 'speed.' Other peeves with the design is that being able to assign an action to a specific turn in a round would be nice, as well as being able to go back to undo the last thing you told someone to do, instead of having to rewrite the whole round's commands to do so.
Overall, despite how long that flaws paragraph is, I thoroughly enjoyed it, and recommend it to anyone who likes quirky JRPG's and/or Sonic.
The writing is really great for having been done by Bioware in terms of how it feels like it's from Sonic. As someone who loved Sonic Adventure 2, these characters felt like they jumped right out of that game into this one, and the numerous references to Sonic Battle were appreciated, as someone who likes that game too. In terms of mechanics, taking a page from the Mario & Luigi games, you do mini-games to execute your special moves, but instead of timed button presses, they're more like something out of Osu/Elite Beat Agents, which is actually really fun. Additinoally, you also dodge enemy special moves this way, which leads to my next paragraph.
In terms of flaws, the difficulty is really weird. Because the developers realized dodging enemy special attacks is basically 100% if you're good at the tapping games, enemies get really strong normal attacks, which in about chapter 3 you can start getting people 1-round killed by, when there's virtually nothing you could've done about it. Also, stats being explained a bit better would've helped a lot. Every character gets so many attacks per round, but their number is (with the exception of one special buff Tails can do) are totally set in stone. Sonic and Shadow have 3 attacks per round as soon as you get them, and they always will, while characters like Big and Cream only get 1 and are stuck like that. Granted that is built into the design, it'd be nice if they let you power-game it, considering there IS a stat called 'speed.' Other peeves with the design is that being able to assign an action to a specific turn in a round would be nice, as well as being able to go back to undo the last thing you told someone to do, instead of having to rewrite the whole round's commands to do so.
Overall, despite how long that flaws paragraph is, I thoroughly enjoyed it, and recommend it to anyone who likes quirky JRPG's and/or Sonic.
Nothing about what little I played of this game when I was younger grabbed my attention for very long. Though, after skimming some of the reviews of this game here on Backloggd, I think I'm gonna assume I'm not missing much. I barely remember playing it at all, and the small bit I did was underwhelming at best.
Like that one reviewer said, it's like a worse Elite Beat Agents. YMCA isn't even in it. What is in it is some interesting Echidna lore, shame it was rushed and involved in one of the biggest lawsuits that cancelled the Archie comics. Have your documents in order kids. Don't be like SEGA and Archie.
the sound effects are AWFUL LIKE JESUS CHRIST THEY USED THE MOST SILLY AHH SOUND EFFECTS LIKE WHY????
and the combat is pretty boring too, the only thing i genuinely liked about this game are the characters and the lore, specially we can see more about the Nocturnus Clan in the Archie Comics.
just... don't bother with it unless you're a sonic fan like me and even though... why bother with it?
and the combat is pretty boring too, the only thing i genuinely liked about this game are the characters and the lore, specially we can see more about the Nocturnus Clan in the Archie Comics.
just... don't bother with it unless you're a sonic fan like me and even though... why bother with it?