sometimes my best game of splitgate be goin like:
www.youtube.com/watch?v=s-5bI3FtdTs&list=PL9anOqrVkFrk8mRivgc0jV9D3WbIo4ttb&index=21&t=1m
www.youtube.com/watch?v=s-5bI3FtdTs&list=PL9anOqrVkFrk8mRivgc0jV9D3WbIo4ttb&index=21&t=1m
As someone who is fairly hit/miss with FPS games (and pretty lame at them) this actually felt amazing to play. The mechanics were really streamlined and unencumbering. The portal stuff is an absolute treat and is beyond rewarding when you pull off a sick play with it.
Deserved to do sooo much better than it did.
Deserved to do sooo much better than it did.
A great idea that didn't have enough swag to survive.
Not really sure why this game failed, seemed like it could of easily been a semi successful niche arena shooter that had a dedicated fanbase due to its unique and fun mechanics.
I always think there's some secret psychology going on when Devs push battlepasses and skins before new maps or gamemodes come out. It makes the player feel like they are just attempting a cashgrab vs really sweating to get the game polished.
Enjoyed playing this a bit with me and my homie Anthony. On the other hand maybe everyone stopped playing because we were so good that people got bored of loosing
Not really sure why this game failed, seemed like it could of easily been a semi successful niche arena shooter that had a dedicated fanbase due to its unique and fun mechanics.
I always think there's some secret psychology going on when Devs push battlepasses and skins before new maps or gamemodes come out. It makes the player feel like they are just attempting a cashgrab vs really sweating to get the game polished.
Enjoyed playing this a bit with me and my homie Anthony. On the other hand maybe everyone stopped playing because we were so good that people got bored of loosing