The 4 star rating is for base FFIV on PSP.
FFIV sees the series returning to a more involved story, as FFII does, and it excels in building that story in a much better way than any from the series before it. The antagonist has many moments with the cast and it makes the journey all the more satisfying to go through. After Years, however, feels like a massive waste of time outside of those few moments the game sprinkles in of character interactions only to be muddled over with a retreading of the original story. The final dungeon is massive, and the game ends up taking longer than the base story, on top of advancing some established characters in an uninteresting way while introducing new ones that provide little substance to the plot. The game felt finished, so i would recommend finishing the base game and reading a synopsis on after years if you are interested in what happened to some of the characters after the base game.
FFIV sees the series returning to a more involved story, as FFII does, and it excels in building that story in a much better way than any from the series before it. The antagonist has many moments with the cast and it makes the journey all the more satisfying to go through. After Years, however, feels like a massive waste of time outside of those few moments the game sprinkles in of character interactions only to be muddled over with a retreading of the original story. The final dungeon is massive, and the game ends up taking longer than the base story, on top of advancing some established characters in an uninteresting way while introducing new ones that provide little substance to the plot. The game felt finished, so i would recommend finishing the base game and reading a synopsis on after years if you are interested in what happened to some of the characters after the base game.
Final Fantasy IV took a leap from the NES to the SNES, marking a major improvement in the series. The story is much more complex than previous entries and the gameplay is starting to cement itself and resemble a classic RPG structure. The characters are enjoyable and the graphics on the PSP remake are amazing. The gameplay is fun although the mechanics have been improved a lot in future entries and the story is entertaining despite a lack of commitment to character sacrifices which does dampen it a little. This is still a fun Final Fantasy game despite being eclipsed by its successors.
This review contains spoilers
FINAL FANTASY MARATHON RANKED:
https://www.backloggd.com/u/fragilant/list/final-fantasy-marathon-ranked/
This is gonna be my most controversial take if I had to guess.
I remember not liking IV that much when I first played it, back in 2012, but I figured I'd go with a version a lot of people find superior to the DS version, but it still left a pretty underwhelming taste in my mouth.
I think IV starts and ends very well, but any sense of plot progression after Cecil becomes a Paladin halters until you reach the moon at the end, and pair this with pretty uninspired yet pretty annoying dungeons, IV just kind of left me with a feeling of just wanting to get through it so I can get to V, which shouldn't be happening when playing one of the most beloved games in a franchise.
The characters are expectedly bare-bones, but the issue is that there are some solid character arcs that just get resolved within an instant of a character slapping them in the face or just asking them pretty please to forget their trauma.
There's a lot of props to be had for laying the groundwork for great storytelling and characterization to come later in the series, and for gaming as a whole, but going back to it now, it's very hard to get attached as it feels like I'm playing an RPG Maker game made by 13 year old me.
The gameplay in this game is pretty good, though.
Bosses have much more strategy to them, making them feel very distinct and fun to fight, and each character having a set role is the way I prefer my Final Fantasies, despite also loving the job system, but the way the characters are handled in the story makes the characters in gameplay pretty insufferable to use.
The one thing I completely forgot about IV is that you never get to choose your party, as the story chooses them for you, and they do this by "killing" characters off in insane ways over and over again.
I don't mind this as much as I probably should from a story perspective as they do it so much that I just laugh my ass off everytime a character just decides to kill himself for no reason, but from a gameplay perspective, it just means my grinding of my party is absolutely meaningless as Cecil is the only party member that is there from start to finish and half your party isn't even there for the final boss.
This has to be the worst part of this whole game, and it feels awful going back to a system like this when no other Final Fantasy game suffers from this gameplay aspect, except for 2 to a much lesser degree.
On the topic of stupid character decisions, these characters are fucking moronic, which actually made me appreciate them more because of how stupid it made the plot.
So many moments made me unintentionally laugh, due to how incompetent they are at doing their job. Golbez's hand slowly creeping up to the crystal while Cecil just stands there straight up jorking it will live in my head rent-free.
Overall, I think IV is fine, it has a much more dynamic and fun battle system, but the way the story is handled in and out of gameplay is draining, and it also just doesn't have the same charm as 1-3 had when I look back at them, so I am still a Final Fantasy 2 head. It will never be beat. (It will be beat).
https://www.backloggd.com/u/fragilant/list/final-fantasy-marathon-ranked/
This is gonna be my most controversial take if I had to guess.
I remember not liking IV that much when I first played it, back in 2012, but I figured I'd go with a version a lot of people find superior to the DS version, but it still left a pretty underwhelming taste in my mouth.
I think IV starts and ends very well, but any sense of plot progression after Cecil becomes a Paladin halters until you reach the moon at the end, and pair this with pretty uninspired yet pretty annoying dungeons, IV just kind of left me with a feeling of just wanting to get through it so I can get to V, which shouldn't be happening when playing one of the most beloved games in a franchise.
The characters are expectedly bare-bones, but the issue is that there are some solid character arcs that just get resolved within an instant of a character slapping them in the face or just asking them pretty please to forget their trauma.
There's a lot of props to be had for laying the groundwork for great storytelling and characterization to come later in the series, and for gaming as a whole, but going back to it now, it's very hard to get attached as it feels like I'm playing an RPG Maker game made by 13 year old me.
The gameplay in this game is pretty good, though.
Bosses have much more strategy to them, making them feel very distinct and fun to fight, and each character having a set role is the way I prefer my Final Fantasies, despite also loving the job system, but the way the characters are handled in the story makes the characters in gameplay pretty insufferable to use.
The one thing I completely forgot about IV is that you never get to choose your party, as the story chooses them for you, and they do this by "killing" characters off in insane ways over and over again.
I don't mind this as much as I probably should from a story perspective as they do it so much that I just laugh my ass off everytime a character just decides to kill himself for no reason, but from a gameplay perspective, it just means my grinding of my party is absolutely meaningless as Cecil is the only party member that is there from start to finish and half your party isn't even there for the final boss.
This has to be the worst part of this whole game, and it feels awful going back to a system like this when no other Final Fantasy game suffers from this gameplay aspect, except for 2 to a much lesser degree.
On the topic of stupid character decisions, these characters are fucking moronic, which actually made me appreciate them more because of how stupid it made the plot.
So many moments made me unintentionally laugh, due to how incompetent they are at doing their job. Golbez's hand slowly creeping up to the crystal while Cecil just stands there straight up jorking it will live in my head rent-free.
Overall, I think IV is fine, it has a much more dynamic and fun battle system, but the way the story is handled in and out of gameplay is draining, and it also just doesn't have the same charm as 1-3 had when I look back at them, so I am still a Final Fantasy 2 head. It will never be beat. (It will be beat).
I don't like the active battle system. Instead of letting me strategize and plan my moves carefully, it pressures me to make a hasty decision in the moment and possibly mess up as a result. The story is a step up from the other 3, but still not very interesting. Once I got to the moon, the difficulty spiked to a degree I wan't ok with so I dropped it.
Story was pretty interesting and much better than FF1 and 2. Cecil is a great character and Golbez was a decent villain. There are some really sad moments in the story which previous games were lacking (haven't played FF3 yet so only basing it off of 1 and 2). The areas are generally very interesting to explore and the endgame area is incredibly cool. The overall plot isn't anywhere as strong as titles that came after it though.
Gameplay was good but not that much deeper than before.
Incredible OST as expected of a Final Fantasy title. Theme of Love, Troian Beauty, Into the Darkness, Overworld theme to name a few.
Gameplay was good but not that much deeper than before.
Incredible OST as expected of a Final Fantasy title. Theme of Love, Troian Beauty, Into the Darkness, Overworld theme to name a few.
Final Fantasy IV is a classic. It's pretty flawed (ridiculous encounter rate, needing to use a spell to pull up the map, and crazy difficulty spike in the final dungeon in an otherwise easy game) but FF4 is also the true formula for the "golden age" of Final Fantasy.
The story is a bit more basic compared to 6-10 and the gameplay isn't as strong as 5's, but it's still a really good game. The characters are all pretty enjoyable, with some decent complexity to them. For being the first real ATB game, the combat is enjoyable. Music is stellar as per usual. This is just a damn good game. Easily in my top 5 for the series :)
I'm interested in checking out the DS version to see what it does for the story and then the Pixel Remaster to see if the QOL stuff changes how I feel about the replayability.
The story is a bit more basic compared to 6-10 and the gameplay isn't as strong as 5's, but it's still a really good game. The characters are all pretty enjoyable, with some decent complexity to them. For being the first real ATB game, the combat is enjoyable. Music is stellar as per usual. This is just a damn good game. Easily in my top 5 for the series :)
I'm interested in checking out the DS version to see what it does for the story and then the Pixel Remaster to see if the QOL stuff changes how I feel about the replayability.
This was my first Final Fantasy. For my entire childhood I'd told myself not to bother with Final Fantasy until I was an old man suffering from carpal tunnel or something, wrongly assuming the whole series had generic turn-based battles with plots that didn't justify the effort.
Yeah, uh, so I was wrong. Turns out, a lot of them have a pretty neat little core gameplay mechanic called active time battle. And if this one is any indication, their plots are perfectly enthralling enough. Though looking it up online gives a lot of results of people criticizing it, I thought the active time battle system was fun! In JRPGs, I'm used to, you know, taking my time and carefully considering my next move. With this system, it gives you time to plot your moves while you're not in control. Because once that menu pops up, you'd better execute your plan as fast as you can... and hope that you pressed right hard enough to cast Curaja on the entire party, because there's no time to make sure your inputs registered! The enemy could kill you in that time.
As for the story, supposedly the game was influential for storytelling in the medium. While with that perspective it does feel like the first of its kind in a bad way, it still held my attention, with a chaotic start that gripped me instantly. While reviews often seem to shrug the plot off as rather trite, I thought that not knowing if it was going to be a fake-out or not only added to the chaos.
The music is also fantastic and has been stuck in my head. That boss theme REALLY pumped me up; the overworld theme instantly became one of my favorite overworld themes. One of the towns most important to the story has a theme that, in my opinion, really captured the awkwardness of the situation, but perhaps that's just me. These are just to name a few, it's a stellar OST.
Lastly, the PSP version in particular looks beautiful, and has definitely spoiled me before I play Final Fantasy V and VI. The spiraling blur as you transition into battles, the way the enemies disintegrate when you beat them... just pretty to look at. This version also comes with an optional redone soundtrack which, from what I've heard, is also excellent, as well as two other scenarios I haven't played yet. Regardless of the... less than positive takes I've seen of them online, I'm excited to come back to play them once I'm a bit more caught up on the franchise.
Yeah, uh, so I was wrong. Turns out, a lot of them have a pretty neat little core gameplay mechanic called active time battle. And if this one is any indication, their plots are perfectly enthralling enough. Though looking it up online gives a lot of results of people criticizing it, I thought the active time battle system was fun! In JRPGs, I'm used to, you know, taking my time and carefully considering my next move. With this system, it gives you time to plot your moves while you're not in control. Because once that menu pops up, you'd better execute your plan as fast as you can... and hope that you pressed right hard enough to cast Curaja on the entire party, because there's no time to make sure your inputs registered! The enemy could kill you in that time.
As for the story, supposedly the game was influential for storytelling in the medium. While with that perspective it does feel like the first of its kind in a bad way, it still held my attention, with a chaotic start that gripped me instantly. While reviews often seem to shrug the plot off as rather trite, I thought that not knowing if it was going to be a fake-out or not only added to the chaos.
The music is also fantastic and has been stuck in my head. That boss theme REALLY pumped me up; the overworld theme instantly became one of my favorite overworld themes. One of the towns most important to the story has a theme that, in my opinion, really captured the awkwardness of the situation, but perhaps that's just me. These are just to name a few, it's a stellar OST.
Lastly, the PSP version in particular looks beautiful, and has definitely spoiled me before I play Final Fantasy V and VI. The spiraling blur as you transition into battles, the way the enemies disintegrate when you beat them... just pretty to look at. This version also comes with an optional redone soundtrack which, from what I've heard, is also excellent, as well as two other scenarios I haven't played yet. Regardless of the... less than positive takes I've seen of them online, I'm excited to come back to play them once I'm a bit more caught up on the franchise.
Well I finally played the og classic for the first wave of final fantasy fans outside of japan lol. I really enjoyed it!!! Sure it's dated in places and thats to be expected this is a 1991 game after all(the year i was born!!!) But i enjoyed this cast of characters and the typical final fantasy type exploration was great with all the optional side areas and super bosses. Playing this game and I can see so how important it is to the franchise at large. So much of ff12, ff14 and ff16 came from this game in particular and I personally think it was handed better here. 16 using the main character but switching out party members constantly, and the overall mixture of high fantasy type world with a sneak of sci fi at the end. My fav characters were cecil, rydia and golbez but everyone was cool and the music was great as to be expected. Glad I played this although I know i got lucky and played the easier version. For those who want a real challenge play the ds version but be prepared for a real ruff time lol. I will continue my ff journey later this year but this was a really fun game.