This game was perhaps one of the most important releases in videogame history.
In all of my years of playing, I had never seen a game create this much hype.
I live in Mexico, and gaming had always been sort of an underground thing, even more than in the U.S, so very rarely did you see ads for games on magazines or let alone TV.
If anything all you saw prompted were the consoles, and that’s it.
But Halo 2 changed that…
Ads in every street, on every building, tv ads running left and right, promos on magazines, newspapers and posters on the streets.
This, I had seen many times with movies, but NEVER with a game.
The level of excitement and anticipation I believe was similar to anything Star Wars had experienced before and after….
Halo did that.
In only two games, Halo became comparable to Star Wars.
How was that even possible? I thought.
Then, a couple years later, I was able to play it with a good friend of mine, and I finally understood what everyone were so excited for…
Halo 2 is an experience…
The epic, immersive, and legendary campaign is a complete, narrative overhaul, now focusing on telling the player a proper, blockbuster story, from two sides of a violent war.
The characters are eternally praised as some of the best characters in Halo, from Sgt. Johnson, to Miranda Keyes, and of course, the introduction to the Inquisitor.
(The ending is everyone’s only complaint, as it is one of gaming’s most egregious cockteases ever conceived….. but even that, I like it)
And then of course… OF COURSE.
The innovation of every, single, multiplayer aspect of this game.
From the seamless integration with Xbox Live, a the innovative matchmaking system, and the extremely social lobbies that created countless friendships during its lifespan, Halo 2 ROCKED the Xbox live service and squeezed every last drop of it for as long as it could.
It was an experience.
Somehow even greater than the original, while at the same time, not destroying its legacy.
It was the James Cameron’s Aliens to its Ridley Scott’s Alien.
Or the Empire Strikes Back to its Star Wars A New Hope.
It was a once in a lifetime achievement for this franchise that would secure its place as one of history’s most important Videogame franchises.
And all of this… while still being full of heart, and fun to the core.
Simply magnificent.
In all of my years of playing, I had never seen a game create this much hype.
I live in Mexico, and gaming had always been sort of an underground thing, even more than in the U.S, so very rarely did you see ads for games on magazines or let alone TV.
If anything all you saw prompted were the consoles, and that’s it.
But Halo 2 changed that…
Ads in every street, on every building, tv ads running left and right, promos on magazines, newspapers and posters on the streets.
This, I had seen many times with movies, but NEVER with a game.
The level of excitement and anticipation I believe was similar to anything Star Wars had experienced before and after….
Halo did that.
In only two games, Halo became comparable to Star Wars.
How was that even possible? I thought.
Then, a couple years later, I was able to play it with a good friend of mine, and I finally understood what everyone were so excited for…
Halo 2 is an experience…
The epic, immersive, and legendary campaign is a complete, narrative overhaul, now focusing on telling the player a proper, blockbuster story, from two sides of a violent war.
The characters are eternally praised as some of the best characters in Halo, from Sgt. Johnson, to Miranda Keyes, and of course, the introduction to the Inquisitor.
(The ending is everyone’s only complaint, as it is one of gaming’s most egregious cockteases ever conceived….. but even that, I like it)
And then of course… OF COURSE.
The innovation of every, single, multiplayer aspect of this game.
From the seamless integration with Xbox Live, a the innovative matchmaking system, and the extremely social lobbies that created countless friendships during its lifespan, Halo 2 ROCKED the Xbox live service and squeezed every last drop of it for as long as it could.
It was an experience.
Somehow even greater than the original, while at the same time, not destroying its legacy.
It was the James Cameron’s Aliens to its Ridley Scott’s Alien.
Or the Empire Strikes Back to its Star Wars A New Hope.
It was a once in a lifetime achievement for this franchise that would secure its place as one of history’s most important Videogame franchises.
And all of this… while still being full of heart, and fun to the core.
Simply magnificent.
This one is weird because I skipped it and somehow didn't know about it at all until years after I played and fell in love with 3. Naturally, it is a big step down. With the challenge feeling frustrating and gameplay way clunkier. However, the narrative experimentation following the Arbiter I think payed off big time, one of my favorite Halo Narratives by far.
A massive step up from the first Halo, and the first Halo was already pretty great. The mission/level design feels much better and dual wielding is such a cool addition to the combat. The story also feels much more engaging with the introduction of the Arbiter. The multiplayer of Halo 2 was also incredible, with better maps, a more fleshed out and interesting sandbox to interact with, and online multiplayer, which at the time was still a relatively new concept for console gaming.
ARBITERRRRRRRRRRRRR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! boss fights were not a good idea but i cant be too mad bc i got to punch regret in his stupid pope chair. the delta halo just kind of feels like an artifact of them trying to figure out what master chief is doing while arbiter is being a lot more interesting . Guilty spark starts a cult (+half star)