Reviews from

in the past


Finished the game on January 6, 2018, but finally completed all four mirror stages by 2022, with them being completed sporadically over the years in-between.

Very stylish, short and simple game. The presentation here is really confident, big bold solid coloured geometric shapes, bars bouncing up and down in the background in time to the beats of the music.

You play as a little shapeshifting object, when stationary - a square. If you move horizontally you turn into a circle so it looks like you're rolling, and when you jump you become a triangle that rotates to meet the ground. There is no narrative or tutorial to speak of, the game teaches you through gradually introducing and layering simple concepts throughout the handful of levels.

As a level begins, there will be little to no ambient sound and your objective is to gather a nearby little circle filled with colour. The circle will be moving erratically and emitting quiet, tinny music of some sort. Once you "pick up" the circle, you take it to a clearly marked area and the colours inside spill out and repaint your whole world. The music they contained also becomes loud and deep, and suddenly a new mechanic begins to operate in the world allowing you to progress.

The levels all proceed in broadly this way, with generous checkpoints throughout, and build up to a sort of boss battle with a novel mechanic. The punishment for death is fairly minimal and there are only four levels. I'd say it's quite achieveable to finish the game in around an hour or two.

Beating a level also unlocks a "mirror" version of that same level. As you'd expect, the whole thing is completely mirrored and the colours are also inverted. To add another wrinkle, there are no checkpoints in this mode - each mirror world must be cleared without making any mistakes. It may be just me but I found this challenge particularly gruelling, especially levels 3 and 4. There were a few bits that I just couldn't quite nail down consistently, yet the majority of the time was spent repeating the same trivial sections. Due to being rhythm-based, attempting to listen to something else while playing was a recipe for disaster. I found myself in this awkward space where the game didn't require enough to be truly engaging, but required just enough focus that if my mind wandered too much I would immediately be punished. Still, the mirror mode is really just a bonus - so it's up to you whether you want to pursue it! I found it tougher than I thought I would but eventually did managed to beat all the mirror levels.

Overall, I like this game a fair amount. It's simple, effective and a good length. A great way to spend a quiet afternoon - but think hard before considering the mirror mode as a lot of the charm wears off in repeated playthroughs!

Big fan of the puzzle platforming, but that Undyne-reminisant gameplay section where you can't move and need to rotate to the rhythm is just cruel and unusual punishment, and failing there for half my playtime broke me.

still to this day one of my favorite games ever
boss design is rly cool and i love the adaptive music stuff
schmid does an awesome job at both music and sound design in this, i fucking love the tunes so much (specially stage 4's and its boss. which never got any oficial release :{ )

erm... what the heck guys??? these graphics are so shit :////

(the game is pretty fun)


It's a 2D action game where platforms, hazards, and weapons move to the beat of the music. 140 executes its ideas confidently without the need for a long-winded tutorial, and escalates in intensity right up until its groovin' final boss.

Good, short, minimalistic platformer. Avoid obstacles by paying attention to the rhythm of the stages. Unlike a rhythm game where you attempt to match your movement to the sound of the game, obstacles tend to appear or shift based on that rhythm. There are also moments that are less sound based where it is your own movements that influence objects in the world. Fair design that introduces you to new kinds of obstacles or allows you to view how things work before being thrown into it. There are a few enjoyable boss fights that shift how the game plays, often being more rhythm based and involving different types of movement.

While it is short, finishing each stage does unlock a more difficult version of them.

The video game equivalent of quality bread. It's great, but it's also just bread.

Couldn't finish it. Just not for me.

I played this game while on acid and it was the greatest experience imaginable. I later played it while sober and honestly? still pretty damn good!

A fun, short experience. Good music, I especially like how it's tied into the level. Visuals are pleasing but not particularly special.

One of my favorites because of how much it accomplishes through simplicity and musically driven gameplay. Fun fact - first game I ever got a WR speedrun in!

A short lived, colourful, musical platformer. It has some interesting moments and great songs, but is just way too short lived.

A fairly decent platformer with an interesting concept. The rhythm/music aspect sometimes throws me off a bit with how abrupt the change can be, but for the price and the content, this game was worthwhile to try out at least for a little bit