Reviews from

in the past


I usually do not like children's games, but for some reason I felt compelled to play this game. As a children's game, it is quite well done. If it had come out on the N64 or Gamecube it would be known as a cult classic (most noteworthy for its impressive draw distance and complete lack of loading screens). The game it most reminded me of was Banjo Kazooie, although there are enough differences to make Castle on the Coast feel like it has its own identity. In particular, the platforming felt distinctive--George the Giraffe (your main character) not only jumps high and floats down very slowly, but can also parkour and wall kick. The platforming is less about nailing particularly tricky jumps and more about navigating quite massive levels in fun and sometimes creative ways. The game map is setup a bit like Banjo Kazooie (a hub world with gated themed levels), and even though there are only three levels in addition to the hub world, the levels are massive and exploration feels rewarding. One nice touch is that the game gently signals where you need to go rather than pushing a huge quest marker in your face. It's surprising to me that a literal children's game has more trust in its audience than many M-rated AAA games. The game is not very difficult, but there was just enough challenge to keep me from dropping it. And some of the level design was quite ingenious. There are moments where you go to some sort of netherworld and the entire thing becomes an Amid Evil-esque tangle of uncanny architecture and floating blocks. It really is impressive, and the very forgiving platforming makes it fun to navigate. I just wish the game was about a Kate Beckinsale ripoff dual-wielding pistols and fighting a sinister corporation instead of a cartoon giraffe searching for things.
There is combat in the game and it is bad. The boss fights bring back the most lethal enemy of the N64 era: the camera. The story is a basically just a framing device, and the voice-acting is charmingly bad. The entire game was made to raise money for a children's hospital and to give kids in the hospital something entertaining to play. It seems like it succeeded in the second department, and I sincerely hope it succeeded in the first. There are a lot of good ideas in the game that I wish could be incorporated into something that fit my tastes and demographic a bit more.

more like mario on the odyssey
charmingly amateurish and surprisingly functional given all movement options you can chain together
also, look up slime boy from high guardian spice, every single character talks like this

It is what it is. Simple, short platformer that's made for kids.

Controls were floaty but never frustrating and the different mechanics in each section are all done well enough. Nothing too challenging.

Got all the trophies in about 5 hours start to finish, not the worst way to spend a lazy Sunday.

six year old azzy's favorite game ever. george feels far more like a Toy in my hands then any other 3d platformer character ive ever controlled...floaty, forgiving, and endlessly soft to the touch. the cast of Magical Orphans ticks every box from wish fulfilling freedom and community to overwhelm and spite and melancholy. even the finnicky vehicles feel fun and toylike. feels like a game u rent for the ps2 and have great memories with and no one else has heard of, and given how unfairly obscure this still is ig its not too far off from the truth. a place to go to be happy. and ofc the whole impetus behind the game is heartmeltingly sweet...hope that any kids who play it enjoy it as much as the little in my head did

Castle on the Coast is not the most engaging and innovative with its floaty controls and wonky physics. I found the jetpack early on and found it to trivialize most of the game, to the point where I almost wished that they hadn't included it as a part of the main game (it could have made for an awesome easy mode). The level design and characters are cute, however, and I did enjoy tracking down all of the game's "stars," so it definitely succeeded in evoking an old-school collectathon. It just could have done with a bit of polish!


really fun movement, even if it is a little overpowered. biggest complaint is the jetpack, makes the game way too easy and none of the levels really feel designed around having it.

It feels real nice to move around in this game, like its floaty, but the levels complement em. Those subspace lookin levels overstay their welcome, especially the last one. BUT was still a pretty solid time. fights sucks, costumes rock, bob up.

This game is definitely aimed for a young audience and I think it would be perfect as someone's first platformer. As an adult, I'd still highly recommend. There's something very special about this game. The art style and storytelling is fun. Your character's movement can feel strange at first, as it is much more floaty than a lot of other 3D platformers. However, once you get the hang of it, you'll be soaring around levels in ways that are profoundly fun and satisfying.

this game felt like a dream i wouldve had when i was like 8

whoever voiced vendrick fucking slayed btw shout out to that guy in particular

More fun than I expected because you could manipulate the game into letting you do what was essentially 5 jumps without touching the ground. Despite being very ugly this was charming and I like that it is inspired by the mascot for a children's hospital :)

Very charming 3D platformer that looks great and has a lot of character. It's quite short and the controls are a little floaty sometimes, but I had a good time with it.

A fun way to almost spend 3hrs. It's very short and has some fun challenges. I'm not crazy about the art style but I enjoyed my time with it