Reviews from

in the past


DRAW A HERO
Interesting concept, interesting story, but poor execution. I love character creators, so letting me draw my own sprite sounded real cool! However, the actual drawing is clunky and when your done, you creature looks awkward as hell in motion. The gameplay is just a subpar platformer that doesn't make me want to play anymore. All and all, disappointed me

As a kid this was nice.
As an adult this is a bit pathetic.

A great game that helped me as a creative outlet when I was a wee lad.

Lo jugué antes que el de la Wii y lo recuerdo genial hasta cierto punto en el que me atasqué mucho tiempo y me llegó a frustrar enormemente.


far from a perfect platformer, it’s certainly basic and easy, but you can’t really fault it for what it’s trying to do. it’s such a charming, heartwarming, and plain fun adventure, and more than worth coming back to every once in a while.

< 1er vistazo #107 >
-> Buscando algo más relax, luego de tantos títulos diversos, decidí darle una oportunidad a cierto plataformas que había despertado mi curiosidad hace años... uno creyendo que todo sería fácil y simple... cuando de la nada te cae una historia bastante... "interesante" :O.
-> Con una mayor participación del jugador, Drawn to Life otorga los poderes de un dios B)... aunque más que nada en la creación de los elementos xP (así como la personalización del héroe, claro que también puedes elegir entre algunos modelos base si tienes flojera :v).
-> Si bien la historia trata, de cierta forma, entre los buenos contra el malo, logran darle un mayor peso a las interacciones de ciertos personajes, con uno que otro tema que no esperaría ver en un juego de este estilo :v (para lo simple que parecía a primera vista).
-> Tampoco esto diciendo que sea innovador o algo así... es solo que resulta "curioso" :O... siempre llevando los acontecimientos a puntos donde debemos desatar la creatividad al momento de dibujar ciertos elementos (también se puede saltar ello si se desea xP).
-> A pesar de los pocos niveles que se presentan, tienen la variación suficiente para evitar lo monótono de una experiencia limitada a lo ya conocido... con una que otra mecánica que puede dibujar una sonrisa en el rostro del jugador :3.
-> Por otra parte, también presentaron a distintos jefes en determinados puntos... sumémosle ciertos minijuegos, en uno que otro momento clave, que terminan por darle un plus adicional a la dificultad de la aventura.
-> Para cerrar esto por ahora... solo añadiré que la canción del final... UUUFFF... no me esperaba que ese fuese el acompañamiento de toda la escena de cierre :'3.

Joué il y a longtemps. Pas fou de mémoire.

Charming character designs and a novel concept struggle to uphold bugginess, tedious inter-level fetch quests, and some of the laziest level design I have ever seen and I grew up on movie game shovelware.

Cozy ass game. It's nothing mindblowing now but as a kid this was my SHIT. Backed up by a legitimately emotional story this is not a game I'll ever forget.

i played the first part of this game a bunch because i liked drawing the stuff but i wasn't good enough to get very far so i replayed the beginning a bunch of times. also i would spend a lot of time just listening to the noises that played when you opened and closed your ds with the game running

cute premise, boring gameplay

the gameplay was incredibly mid but has some really charming characters and setting. wapo wapo

recuerdo que me encantaba el juego por poder dibujar todo y pintar cosas troll :)

Even though the gameplay is incredibly basic, the simple fact you can design so many elements yourself very much carries this game on charm alone.

Recently found footage of me telling my dad about this game after I first got it for Christmas in 2007 and it's hilarious knowing that this version of me had no idea the insane ending this game would have in the sequel

one of my favorite game series of all time.

waste of a great premise, luckily we have things like Tearaway that carry the torch

A DS classic. All the memories with this one. It always took me ages because I wasn't satisfied with quick, sloppy drawings, but tearing through bosses with that cool sword you designed yourself was always good fun.

I loved the concept but my artistic abilities aren't good enough to get the full enjoyment of the game. I feel like if I was more of an artist this would be one of my favorite games ever.

cant remember why but this game was too much for me (emotionaly) as kid


why did they make the story so intense