Reviews from

in the past


This was a forward thinking megawad for '97. Not only does it display a number of technical tricks, it utilizes things that would become popularized in the ensuing decades like the use of tying the end of one level to the beginning of the next.

The megawad was known for its size back when it was released. Not only are its levels bigger than Downtown from DOOM 2, most of its levels are like Downtown in how long it takes to complete them. It's like the devs wanted to cram the most game out of a single wad.

That makes the wad very exhausting to play, however, especially since this is a megawad from the early days of DOOM mapping and good navigation wasn't an idea that had been popularized yet. The switch hunting is out of control and there are times where you have to find doors that don't even look like doors. I think there were some mandatory secrets in there, too.

This game is a curiosity because it's a full early DOOM megawad that is doing some cool things but I quit halfway through because trying to figure out what the hell to do was too frustrating.