I've wasted way too much time on this over the years. I think it peaked about a year in. But I enjoy it overall, and it helped me get into Fire Emblem as a series somewhat. It's not too grindy and is reasonably generous with the amount of free stuff. It's crazy to realize there are now more playable FEH units than there are Pokémon, and it seems they've hired every voice actor under the sun to take part lol
Mar 2024 Comment: Many times have I dropped and picked back up the game to try and finish the main story, and I still dont fully understand what happens. Book 1 existed, Book 2 was fine, Book 3 was enjoyable, Book 4 onwards is a blur. Still its definitely my most played mobile game that I still get on today and I have a large collection of PNGS. I dont necessarily buy much in-game unless its guaranteed as I have bad rng lol, but either way its enjoyable and I have a lot of fun seeing my favorite characters in many different outfits and forms. Many which wouldn't make much sense, but its cool seeing them dress up and seeing them again with voice acting is also good. Overall I dont have much to say, its still a gatcha and still a mobile game, but it fills up my time, and it's enjoyable enough. Still due to those reasons though, I cant put it much higher as its not typically why I enjoy Fire Emblem. Character interactions and combat is why.
(No proper beat date as they always expand on the main story, I havent been up to book in like 2-3 years though)
(No proper beat date as they always expand on the main story, I havent been up to book in like 2-3 years though)
The best example of power-creep in a game. I left it a while back and I didn't look back. The gameplay is FE light but it power of units has increased dramatically since launch that it's really unsustainable unless you put in a lot of money to keep up.
The plot wasn't great, and the time between story bits doesn't help. I'm not expecting like Fate: Grand Order levels of story for the wait but, at least FGO doesn't make me wait a year for the crumbs of a "story arc" to be laid out.
It was good getting to hear old favorites have a voice, but unfortunately the idea of using your favorites is difficult to with due to how much you would need to put into old units to keep them up to par.
The plot wasn't great, and the time between story bits doesn't help. I'm not expecting like Fate: Grand Order levels of story for the wait but, at least FGO doesn't make me wait a year for the crumbs of a "story arc" to be laid out.
It was good getting to hear old favorites have a voice, but unfortunately the idea of using your favorites is difficult to with due to how much you would need to put into old units to keep them up to par.
Just imagine there's a weaponskill description here.
Accelerates Special trigger (cooldown count-1). Effective against armored foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = number of【Bonus】and【Penalty】 effects active on unit × 2, + 5; excludes stat bonuses and stat penalties), reduces damage from foe's first attack during combat by 40%, and also, if【Bonus】is active on unit, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.)
【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Accelerates Special trigger (cooldown count-1). Effective against armored foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = number of【Bonus】and【Penalty】 effects active on unit × 2, + 5; excludes stat bonuses and stat penalties), reduces damage from foe's first attack during combat by 40%, and also, if【Bonus】is active on unit, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.)
【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).