Reviews from

in the past


Sem comentários, esse jogo é metade da minha infância

Stupid fan then, stupid fun now

Esse jogo possivelmente tem os melhores gráficos do ps2, vários carros também, só que eu não curto muito simulador

a interface perfeita, a trilha sonora pesada demais, o sistema de progressão

você precisava estar lá

I fucking hate the way credits work on this game. Otherwise, it's very good.


I have sunk countless hours into this game and I don't see myself stopping. The amount of cars it has (even tho most of them are duplicates), the simple yet memorable OST, the way events are laid out. I wish more new gen racing games were like this

Probably the best Gran Turismo game from a casual perspective, with an insane number of cars, and tons of events to use them in. This series excels for the enthusiast, but as a casual fan, this game is what Gran Turismo is to me.

licenças simplesmente ridículas com todo carro com freio de formula 1

True rating:
Gameplay & Mechanics: 10/10= ⭐️1
Graphics & Visuals: 10/10= ⭐️1
Sound & Music: 9/10= ⭐️0.9
Quality & Polishing: 9/10= ⭐️0.9
Setting & Campaign: 10/10= ⭐️1

1 + 1 + 0.9 + 0.9 + 1 = ⭐️4.8

The best singleplayer experience in the series and maybe the best singleplayer car game of all time, no even mentioning is one of the best games period. My absolute top favorite game has enless content, an amazing soundtrack, incredible handling and a utterly inmaculate presentation. If you like cars this will be like heaven, this is the best entry point of the series if you are searching for a singleplayer only experience.

This game can be overwhelming for those who don't know much about cars but the difficulty is kinda easy for a good portion of the campaign and you can complete the main game without getting into the technical stuff (A guide can be useful as well, avoid excessive amounts of grinding searching what are the best events for the time and money expended accesible with your licence level), just focus on the experience of driving the cars, how they react to your imputs, learning how you can squeeze their performance in the track, that is the real challenge that will keep you invested, this game is not all about completing tasks because there is too much content, in fact, I frequently procastinate the campaign just to test the cars that I had unlocked in Arcade Mode, just me, the cars, the road and the timer, of course this doesn't mean that thats the only thing you have to do, enjoy every part of the game as something more casual if you want, but enjoy the drive as much as you can.

By the way, surely you'll want to upgrade your cars sooner or later, you can make this simple by just buying the upgrades and nothing else, adjusting or tuning anything digit by digit is never necessary, just make sure you choose a good car that meets the requirements for the event, this requirements will never be something too complicated. Be advised that you can't drive like in a Need for speed, but it's not "The Real Driving Simulator" either, that's just marketing, it's not that realistic even comparing it with others driving sims of the time, drive with your brain but don't be scared of finding out your limits, rest assure that your rivals will be easy to beat if you follow these tips, if you approach this game in a slow but consistent manner, by the time you get to the hard events you will probably be used to the game, because the game is too damn long, just like this review LMAO

(xiu xiu voice) drivin my little car :)

Never have I had my patience tested more than I did playing Gran Turismo for the first time.

For some context, I've never been a racing game kind of guy (outside of stuff like Mario Kart, Sonic All-Stars, etc), especially racing SIMULATORS. I've also never had an interest in cars at all. All they illicit in me is a deep apathy.

So you can probably imagine how fucking overwhelmed I was when I opened GT4 and immediately had to grapple with the challenging, hard to master controls and technical car tuning details and jargon. I pretty much had to have my friend on standby just to walk me through what I actually should be doing to win races. I had to learn the fundamentals of how to properly take corners, when to stop, when to break, when to measure to slow down. It was so much stuff that I really struggled at first.

Fortunately, you can cheese this game. It takes a lot of grinding, but you can easily buy OP cars that completely blitz the competition in whatever cup you're doing. In retrospect, however, I think this signaled the first issue with how I was engaging with this game.

Sometimes, something just isn't for you. I would find it quite implausible for someone to enjoy everything that world has to offer, and that's how I felt throughout the majority of this game. I was stuck in the same grind of doing the same race over and over again to get a car I could sell for a lot of cash. It was cheap, much like the victories I achieved because of that.

There were things I enjoyed and appreciated about this game. The soundtrack is full of fantastic and memorable licensed and original music that really gets you in the mood to RACE. I found quite a few of them getting stuck in my head even after I shut down the game. The overall UI and aesthetic is also fantastic. This game and GT3 epitomise the quasi-futuristic vibe of the PS2 era so well. All the menus are so slick and stylish. It's great. The game looks great too. I could appreciate the visual and auditory aspects perfectly well, it was just the gameplay itself that wasn't jiving with me.

My approach to the game was repetitive and narrowly focused. All I cared about was winning as fast as possible so I could move onto the next race. I was focused on beating the game. I looked at this game like an experience I could quickly brush aside and move on.

But the GT series isn't like that. If you want to beat these games, you actually need some modicum of skill and understanding of the game's mechanics. Take the license tests, for example. I spent many hours grinding away at them as I progressed through the game. I couldn't cheese these, and this is where I found some of the most frustration. Obviously, the game actually needs me to apply a fundamental understanding of the game, but I didn't have that. Still, through persistence, I eventually persevered.

There are multiple issues with the way I engaged with this game:

Firstly, I didn't have an enjoyment of cars or racing. I think a big part of why these games are so beloved is because they're so in-depth and so filled to the brim with content all about cars. If you love cars, you're going to love this game. There are so many cars, all highly detailed. If you loving racing simulators, you're going to love this game even more. So much attention and effort is placed on the individual tuning of EVERY car, not even accounting for how these aspects change as you modify them. All of the cars make the sounds they'd make in real life. All of the tiny details are accounted for. It's insane, and this is only a PS2 game. Can you imagine how mind-blowing this would've been to someone opening this game for the first time back in the day (and if saying "back in the day" for a game from 2004 makes you feel old, well, then, yeah. This game is 19 years old)? All I feel about cars is apathy. I've never been into cars. I tried to appreciate this aspect of the game, but I just couldn't feel anything. I made some funny jokes for sure, but that was it. The complex, in-depth mechanics surrounding the cars only felt suffocating for me.

The other, bigger issue was my engagement with the game. In my opinion, GT isn't a series you approach just to beat. Gran Turismo is an experience. These games have hundreds of hours of content that you can casually take in at your own pace, and herein I believe lies the issue. I think the way to getting better at this game is taking it at your own pace, slowly gaining skill over time. You may spend hundreds of hours just doing all the side content. To be honest, I can believe there's many people who play these games just to have that experience of racing cars. There's no concern about beating every race because that isn't what's in it for them. They just love cars. They like GT. The vibe, the aesthetic, the cars, the depth—all of it.

I looked at this game like a challenge I needed to overcome as quickly as possible, and as a result, I couldn't learn to experience Gran Turismo the way I feel a true fan would. I couldn't look at it with such love and appreciation. When I finally got to the GT World Championship, I had never felt such whiplash. Suddenly, I actually need to have some skill to win. I will never forget that fucking blue Minolta that I could just BARELY beat in each marathon of a race. Now I had to worry about my tires wearing down, and the skill of my actual driving because every corner counted. If I wasn't doing my best, I was fucked. And that broke me. I had to step away from this game for months just to get a clear head and be ready to try again. I've never had a game bring out such powerful, negative emotions from within me. All I was feeling was stress and frustration, zero enjoyment to be had. Now I can see I was being over-dramatic, but at the time, it brought out the worst in me. I snapped at the friend who got me to play this game, who loves this series. I yelled in frustration at every mistake. I didn't find it fun. It was terrible.

This was the game that made me fully understand something: is it right to critique a game; is it okay to make a comment about something if you aren't fully understanding or appreciating it for everything it has in the way a fan would? It's like if you asked a fan of platformers, who has no experience with first-person shooters, what he thinks about Call of Duty. Is it fair for someone so lacking in knowledge and appreciation to critique a genre he has no experience in? Of course he'll find it hard and foreign. He'll probably think the game is bad because he's never played a game like that before. That's what I think epitomises my experience with this game.

I finally beat the GTWC. I B-speced a race or two, but for the most part, my victory was still hard-earned. At the end, though, I still couldn't find myself able to love and appreciate this game. I respect it for sure, but I don't know if I could ever like it for the reasons a proper racing game fan would.

Because of all the above, I don't think it's fair to give this game a rating. I rushed through it and didn't take the time to enjoy it for all it was worth. I value the experience, but I think I can legitimately say racing sims just aren't for me, and unless I spent hundreds of hours playing them, I don't think they ever will be.

gt4 is still an insane game to me. to sit and think about how much you get on one disc for the price is a fools errand. the amount of hours needed to 100% this game must be in the thousands, there is so much content that it puts modern games to shame. plus, its not all just content for the sake of it, every race provides you with something different or wants to push you to do better. the career mode is probably the best in racing game history, because of the variety of races you get to do and how you genuinely need to be careful with your budgeting. it plays like a wet dream, too. every car feels extremely accurate and no two feel the same. nike 2022 come on nike where is it

Racing game perfection, I owe most of my love for and by extension knowledge of cars to this game

Gameplay mais realista da geração e tem uma das melhores trilhas sonoras que eu já ouvi em um jogo.

HGOLY FUCK I LOVE THIS GAME

The perfect, seminal racing game. A flawless execution of the near flawless skeleton of GT3 makes GT4 the greatest racing game of all time bar Need for Speed Carbon. It is truly amazing that somehow nearly 20 years later Gran Turismo 4 still feels better to play than nearly any modern competitor in the beat down, broken genre that is racing games.

Not much to say but that's a good thing.

Played this with my dad. I fucking sucked at it so I had him beat everything for me

No other game, including later Gran Turismo entries, better understands the inherent dream that every car fanatic really aspires to - a fleet of unrealistically-modified and personalized shitboxes. Still waiting for a real sequel.

Completed this masterpiece of my childhood in my birthday, really a big gift! Big variety of cars, nice OST and really fun!

the last great gran turismo game really everything after this is shafted in some way and aren't in the spirit of gran turismo

also this game has content for fucking days you can spend hundreds of hours and still have stuff to do

Mira bart es la canción de Duffman


Once a masterpiece, still a masterpiece.

Playing GT4 on original hardware, in 1080i, is astonishing. How can a PS2 game look so good? But it's not just its looks, every facet of GT4 is lovingly and expertly crafted. It is a truly remarkable thing. But is it worth going back to? The problem is that this a "simulator" more than a game, and while the gameplay is great, its sim part doesn't hold up as well. It was a near perfect experience during its time, but now, it's a relic—precious, important, and maybe worth a visit—but a relic.

the world of 2000s automobiling has never looked so pretty (in ps2 standards). banger soundtrack too

Literally was the birth of my love for cars.