Reviews from

in the past


menuda fumada mas chula
al señor lentejas le gustaria

A fucked up tomogachi translated into an experimental claymation game lol. At only about 20 mins, its still interesting enough to keep your attention and establish a unique and experimental atmosphere. It's free and worth the time if that sounds like your thing, but I wouldn't call it especially deep. This game really feels like it was made with artistic freedom, and that in it of itself makes it worth checking out : ]

7/10

A very short little surreal claymation experience. Nice atmosphere, and it seems to have multiple endings if you're willing to replay and experiment. I wasn't.

Surrealism in gaming is fascinating to me. It's one thing to see a painting or photo, but to see it moving and interacting with it is a whole new scale. In my bottomless hunger for the surreal, dreamlike, and psychological in gaming, Isolomus fits a few of these categories. This claymation interactive art exhibit is not for those looking for a full-on game, puzzles, or even a story. There is a lot the player needs to interpret or just be square with not having an answer to. This is a game that can be completed 100% in less than an hour. My interpretation of the game is that it represents humans being slaves to our daily schedules and needs. I will leave it at that.

Each "cycle" of the game starts out the exact same, and there are two different endings. You just start clicking on objects on the screen. Squishing green men into blobs and then watching the "hub" of the day and night cycle as a man does a task you select. This can be eating, using a computer, looking out a window, brushing your teeth, etc. Each task is shown in full during the first cycle, and then you sleep. Once you sleep, you can choose two different doors. Once you start the next cycle, each activity is an interactive scene. I don't want to spoil them too much, but you need to figure out how to advance the scene by interacting with their objects in a certain manner. Each scene has two different endings, and how you interact determines that ending.

The entire game barely represents anything human or discernible to the human eye. Strange shapes, sounds, and the eerie, dreamlike soundtrack playing in the background will keep you glued to the screen just to see what whacky thing comes next. The animations are uncanny, inhuman, and downright bizarre, but that's what I love about this game, if you can even call it that. The gameplay here isn't much, but you still need to be curious and find new ways to interact with the game, which I found a lot of fun.

There is no dialog in the game or even any written text. Just grunts, sounds, and ambient music. Sometimes this is just what the doctor ordered. You can vibe out and relax in a game like this that doesn't require any skill to even interpret a story. This is a game that will stick with you. Maybe even more than a 50-hour-long AAA game. It's so strange and surreal that you will need to talk about it with somebody just to make sense of it all. Isomolus may not get the players or attention it deserves, but for $1, what more can you ask for? You can't buy anything for $1 anymore.

This shit would have been front page on Newgrounds circa 2008. Excellent clay graphics, its got like clay raytracing (claytracing?) on.

faz muito bem oq se propoe a fazer