Reviews from

in the past


A ideia é bem interessante, a trama é legal, o problema é a densidade da novel e dificuldade absurda, eu literalmente tive que procurar guia ou eu não ia sair do lugar, no + ainda tem seus momentos bem legais e algumas cenas de slice of life que me fizeram gostar mais ainda do elenco de tsukihime.

6.0 Ok?

this game is a slug to go through but some of the side stories are (very) fun

Describing why this game is so great is impossible because it is personal and already addicted to Nasu's special sauce so I'll just say if you loved Tsukihime base game, you'll love this one too.


Y pensaba que Root;Double tenia la mecanica de una VN más inneserariamente complicada pero creo que Kagetsu Tohya entro a competir por ese puesto...

En fin, una secuela innecesaria que no aporta casi nada a la misma. Al menos es un gusto volver a escuchar el hermoso OST de Tsukihime.

Por cierto, quién chuchas escribió el título de esta VN en backloggd? Es "Tohya" no Tooya

Despite being a pain in the ass to read and woefully more uneven than Tsukihime, Kagetsu Tohya is a neat by product of Nasu's early years of deliberate experimentation and horror-narrative-cohesion.

The presentation of KT is one of patience. Its loop revolves around repetition and finding new story bits within the repetition to further the narrative in distinct ways. This on paper is pretty fun, especially when interesting set pieces are discovered within this format. Its a nice feeling of euphoria and discovery; that being said, this game has been out for 2 decades now and worth while guides help you progress and see every facet of the game without having to deliberately waste your time.

KT's narrative as with the game approach expands upon lots of random interwoven ideas. Some fine, some woefully boring, and some that are easily Nasu's best. Within KT are extra side stories apart from the main loop that are some of the best stories that Nasu has wrote (a time when he'd write short stories, of brisk pace and interesting set pieces...), while many loops are more of the Tsukihime SOL with some brush up.

All in all, its worth a read if you enjoyed Tsukihime. Its fascinating to see some of the stories the game includes, and some of the lore thrown in are some of the more enticing bits of Nasu's universe; that being said, do not jump in expecting nothing less than that, as the main loop is a general fun piece to the main story.

Arcueid holding Len sprite is the best thing to come from this.

Main Story is pointless and too long and the Side Stories are mostly incredibly boring. Some of them are pretty cool tho, like "The Tohno Family Con Game" and "Drinking, Dreaming Moon".

There are a few interesting things going on in regards to the structure, but probably not enough to justify actually reading everything.

For the most part, this is just fanservice for people looking for more interactions with the Tsukihime cast. Some of the little side-stories are nice but most of them are just ok. I guess if you're really desperate for more Tsukihime then it may be worth it but I don't think the vast majority of people are actually going to find enough content to justify the time spent on this game.

A much bigger issue is with the structure itself. While interesting, many aspects were poorly handled. There's a huge focus on repetition but the skip function is poorly suited to showing off smaller changes that occur. Rely on it too much and you may miss interesting or important details, use it too sparingly and you're gonna have to reread a lot just in case there's something new. Both options are quite flawed.

Additionally, the game can be a bit obtuse in regards to progression. You may be missing a single scene needed to proceed in the main story but have no clear idea how to obtain it without consulting a guide. Major plot points might be behind choices which used to be unimportant and only later gained value (with this being poorly telegraphed most of the time). But sticking with a guide the whole way through isn't ideal either since the exploratory structure of the game is one of its main strengths, something which is lost if you just let the guide dictate all your choices ahead of time.

Kagetsu Tohya has some neat things going on, but I don't think its strengths are sufficient to justify a recommendation. It's still alright and, if you really love Tsukihime, you may still find a lot to like in the writing here. But that just wasn't enough for my tastes.

Imma send a pipe bomb to Nasu's address

there is no true end to Kagetsu Tohya

The 10 side stories are a pain in the butt (minus that Arcueid backstory one), but this game is a nice read for the lovers of the Tsukihime cast

i havent finished this yet but ive had like 3 arihiko moments so far so its 5/5 by default

This was really cool, loved the style of it being a time loop and how even seemingly small decisions effected the loop in different ways, unlocking new events and paths for future loops. The main through line with Shiki, Len and the overall setting was really interesting. Especially loved the revelation near the end. Len herself was always fun to encounter in a new place, while you did something seemingly normal you learn something about the story for the next loop. I love how Shiki can sort of choose what's "cannon" each route, namely if Akiha goes to his school or not.

All the characters were great, Shiki was amazing again, seeing his perspective on the loop situation was interesting. None of the female leads were as focused individually as in their respective routes in Tsukihime, naturally of course. But all their content was really good and I always enjoyed interacting with them. Even though the game doesn't pick one route from OG to build off of, you get a lot of "post OG" type of interactions, certain characters dynamics are changed to how they would be after OG occurs. I'm happy Seo was there too. Ichigo was a nice addition alongside other new characters like Shiki's doctor and nurse.

Overall the side stories in 10 Nights of a A Dream were great too. Only 2 I didn't like, but the rest were really good. Namely the Akiha, Arihiko and Papa Nanaya ones were great for story and character moments, and the more funny ones were funny. The Hisui one was nice as it used one of my favorite endings from OG as the basis. And the Tag one was initially goofy but had a very nice ending for Kohaku.

Overall this was a great sequel I'm happy I read, another Tsukiverse banger.

For the love of god, turn the H-Scenes off. It gives you the option to so use it. I have thankfully not seen them and I definitely do not plan to.

Main game okay, but the side stories you unlock are kinda funny :>
Except for the last, that one made me really really sad :c