Reviews from

in the past


Style changes were a good addition but the rest not quite there yet

Expanded well on what the first game did but also rid itself of the overly cumbersome dungeons. My main issue with this iteration was a mixture of the boss gimmicks being annoying (ToadMan, MagnetMan, ThunderMan) and the backtracking at the end of the game. It really expected you to venture all around the net again to find your next task which just made everything at Freezeman to the end game a bit more padded than it should have been.

A strong improvement over the original

They swear in this game, I would be in so much trouble if my mom found me playing this game as a kid.

Oh and the game is good, the first good battle network game in the series barring some late game backtracking.

This game was really weird because if you got rid of the insane amounts of padding and backtracking you'd have an excellent 10ish hour experience. But for whatever reason, they threw in massive sections of going back and forth through different areas just so they could pad out the length of the game. It sucks too because the Netopia and plane scenarios are easily the best parts of the series so far from what I've played, but they're sandwiched in between some of the most monotonous, boring sections I've ever experienced in an RPG. Still, this is a good game with some really funny degenerate combos like Tree Bomb + Prism, Gater, etc. Also the writing is honestly half the fun of this game, the dialogue is the perfect combination of intentionally and unintentionally hilarious.

I adore how much these games feel like you're playing a saturday morning cartoon

Same as the first except the Freezeman section was extremely tedious and plodding.

The Freezeman.EXE scenario ruins a really great game and just derails it into a mineless backtrack session.


Still good but like bruh