Reviews from

in the past


rockstarın bokstar olduğu zamanlar

One of the best 3D actions I've ever played! Fantastic game for its time. The picture is top! You can fight, you can shoot, and you can even choose between two endings! 

Combat system is actually really damn cool, albeit clunky, but level design is ATROCIOUS. Combine it with extreme difficulty and total lack of checkpoint = you won't have fun at all. Wasted potential, would love to see remake tho

plot is also ass

This game has the worst controls I've ever encountered. It's mind-boggling to me that this game was made by Bungie at the same time they were working on Halo 1, which has pretty good controls. Also this game's voice acting is kinda grating and the combat feels bad.

its a game i come back to every 2 years, its from my childhood and its just a blast

The game is a third-person action game that combines hand-to-hand combat and gunplay into a single, intense experience. It tells the story of Konoko, an elite agent of the Tech Crimes Task Force, whose tough exterior hides a soul haunted by dark secrets in her past


this game is still better than halo 4 no matter how many loveless chumps wanna comment on my shit and tell me bungie didn’t make halo 4. it shouldn’t matter!

Another one my computer never rendered properly yet I played a bunch of regardless.

ive played this but i dont remember it at all ill have to look this up at some point

Good game back at the day but a bit too long for today’s standards as it drags towards the last couple of chapters, interesting to see bungie’s take on anime based games. Their character art during dialog sucks though lol

Feel super conflicted on this one, there's a fair bit to love here with a really cool Street Fighter inspired combat system, lots of enemies to learn the ins and outs of, and a decent arsenal that can offer some pretty gnarly combos with your melee punches and kicks. On a replay, this rating would probably improve as I continue to get better and improve, but here? Now? Distant checkpoints and a pretty limited supply of healing items makes a few levels an absolute chore.

I find the style of "death by a thousand cuts" health management extremely unfun, and although it was cool collecting as many of those heals as I could across the stage, the fact it restores a measly ~20% of your healthbar meant I was rationing them. Which is a shame, because there's a mechanic where if you overcharge your healthpool, you get a Super Saiyan-like mode where you hit really hard and have some overhealth, but very rarely did I ever have the opportunity to even activate it.

Graphically, it's a game from 2001 that looks not the best of the era, but there's some neat foibles (the glass shattering effects and general environmental destruction being chief among them). The two (intro and final cutscene) anime segments are really cool, and cutscenes across the game use JRPG-style portraits of the characters in different emotions which is a nice touch (in lieu of how little emotion the models themselves can portray).

The story? It's there. Extremely tropey, very predictable, and very hammy which strangely makes it enjoyable enough? The ending caught me off guard with how sudden and miserable it was, but it serves its role in the story well enough.

There's nothing particularly innovative in Oni, but what it tries to do it performs decently well enough. The anime-inspired action is definitely a big draw, and if you have a PC copy, I'd recommend the community-made Anniversary Edition which has a few mods that add some Quality of Life and plenty of fixes for modern hardware, plus a mod loader for plenty more Oni action!

6/10 - Ok, ok, don't frog blast the vent core!

The control scheme, even after changing it to something I thought was better, is very clunky and on mission 2 the game didn't seem to continue after the opening. Either I was missing something or I wasn't, but it's removed from the backlog for now.

This is what anime will look lik e in 2001

i like the visual idea, being an anime style, but i just cannot put myself through the gameplay and boring ass level design.

Came back to this game out of curiosity, a lot better than I remember it being, glad I came back to this. Only real criticism I have is the level design can look bland and some late game shenanigans.

Nobody... My 37 year old community college teachers, "Hey you kids watching Japanimation? Awesome"

The game is obviously unfinished and lacks balancing and proper story.
The combat, which is supposed to be the main focus of the game is quite difficult even on "Normal" difficulty, and even though I managed to fight most enemies in close combat without losing much health, the enemies with the guns are very unfair. Sure, you can knock it out, but when there are many of them, you can't sneak past and have to fight them all, they just shred you to pieces, since it takes a long time to kill even one enemy. The player can try using the guns, but will always get damaged and when trying to dodge and shoot one enemy, all others shoot you with high precision. The combo system is interesting and creative, but to me, it seems like enemies are too tanky, and can even handle their necks being snapped.
The story is nothing special either, just a generic plot with predicable twists. The art is mediocre at most, except the cover image, all characters aren't that well made.
This is another relic of the past that may have seemed to be okay when released, has some interesting ideas, but should be properly remade in order to be enjoyed in the current year.

The controls are probably the worst thing about this game... why did they even make it like that?

I played this a lot back in the day with my brother! Fun memories.