Reviews from

in the past


If there was one segment I could choose to represent Pid as an experience, Id say: About halfway through the game or so, you come across a cavernous maze filled with the somber dulcet echoes of jazz saxophone. At the end of the maze, you find a saxophonist, the cave dead silent as you speak to him. Just needed a quiet place to play, he says. The saxophone picks up in the distance, off-screen, as you depart. Thats what Pid is, a series of vibes.

Its like a dream diary turned into a platformer by one of those game jam kids that only write things down in game engines. The platforming is simple, maybe even sometimes rudimentary. Sometimes its clumsy. But its also always whimsical, evocative, oozing the atmosphere of a quaint and quiet night sky. There are some moments in this game that have left vivid imprints on my mind, that I recall often and which keep this small, seemingly unknown game floating in my constellation of influences.

This game controls... weird.
That is probably why me and my friend never got to finish it.