Reviews from

in the past


I really enjoyed this game. Honestly, my only complaint was that the inventory should have been 8 slots instead of 6. Signalis is the type of game where the storytelling is vague but gives just enough story and context for the player to form their own opinions on what really happened and I think it pulled it off well. Most of the game's story is told in notes, which may be a turn off for some people, but the notes were so interesting to read for me that I just loved how each note unveiled more and more of the lore. Signalis wears it's sh2 inspiration on its sleeve but by no means copies it and is a very unique game. Good game for horror fans. Elster/Ariane forever <3

Igual que obra dinn, tengo que terminarlo

- Weird game that feels like a nod to olds chool survival horror games.
- Plot is incomprehensible at times but it is there and i am sure there is something to get from it if interesting enough.
- Gameplay is actually quiet fun and the game is short enough that some of the shortcoming in control never get annoying.
- OST is great.


i've known for a while that this game is precisely and exactly My Shit; pixellated mixed media asthetic, tight classic survival horror gameplay with a sci-fi twist, and a cryptic story about robots with identity crises and space lesbians filled with memorable imagery and incredible music. And it pretty much lived up to my very high expectations by delivering on all fronts. I definitely think I'm going to replay at some point with my Lore Brain (TM) on and try and get all achievements/the hidden ending and attempt the much harder goal of understanding the story but honestly I was pretty happy with the ending I got. An expected masterpiece, not an all-time fav just yet but one that I won't soon forget.

twitter wasnt kidding 10/10 yuri story

Beautiful narrative, horrifying atmosphere, and uncomfortably good gameplay.

Will have to come back later to revisit this rating, but as is, Signalis is one of the best games I've ever played. Difficult to say why without spoilers, but if you're on the fence, play it.

I love my doomed space lesbians

Um survivor horror excelente que consegue quase evocar em mim a mesma sensação dos melhores jogos de sua categoria. Às vezes, jogando, eu senti que chupou até demais de outros jogos de terror (majoritariamente, mas não somente), tendo partes, mecânicas e estéticas extremamente parecidas. Mas, de verdade, a pior parte do jogo é o combate meio sofrível; numa tentativa de recriar o combate dos protagonistas desajeitados de Silent Hill, apesar de eu não achar ruim lá, aqui me incomodou algumas vezes. A história é bem legal, bem única, tanto na forma que ela é apresentada como no conteúdo em si.

Beautiful art-style, rich atmosphere, great cosmic horror theme. Not much for me to add that hasn't already been said; Rose Engine knocked it out of the park and deserves every bit of praise they have received.

This review contains spoilers

i really wanted to like this game more than i did.

borrowing from staples of the survival horror genre, signalis combines resident evil's inventory management system with the atmosphere of silent hill (in particular i was reminded of silent hill 3, owing to both games portraying a lone female protagonist, as well as sharing some choices in enemy design). whether or not signalis actually innovates on these concepts is... another matter entirely.

we'll get to that. i have something much more pressing to talk about first.

which would be the story.

the story feels... vague. you'd miss most of it if you weren't stopping to read every note and document strewn about the game's vast levels, which is fine, but even with poring over every single piece, the plot feels half-baked. i arguably got the best ending of them all, (of which there are four, including a secret ending) and it still felt like there was so much missing.

you play as an android named elster, who is trying to find her partner. that's as much as you have to go on initially, and you never really get much more. for a game so lauded for it's story and characters, it insists on telling you the bare facts without showing why you should care about the characters and their relationship. as a player, you have to want to find ariane because elster wants to. there was little else to compel me, and i wanted to be compelled. i wanted to get invested in the tragedy of these characters :c their little dance scene was cute, at least

there's also a plot detail (arguably a twist?) that happens very close to the end that i don't think is convincingly written or explained. it just happens, as so much of the game does. much of the story is also just left open to interpretation which is fine, and admittedly elster and ariane are just part of a larger plot with many moving pieces. but nothing about the characters felt distinctive enough for me to even wonder much about the wider themes at play, especially since those thematic elements felt more than a little derivative. even the gestalt/replika terminology used is nothing new.

the gameplay i can't fault it for; it's fun, satisfying, and the puzzles are mostly great (i did kinda feel sad that the tarot card puzzle just... gave you the answer). the weapons felt good and i liked having the ability to burn away the corpses of particularly annoying enemies, preventing them from reanimating. the flare gun added an interesting twist to the gameplay as it could be swapped between firing flares and grenades, making inventory management more complex and layered from swapping in and out more types of ammunition.

while it borrows much from its predecessors, signalis' major gameplay innovation lies in its radio-tuning mechanic, which is equal parts fun and clunky. i liked the story significance it has - one small concession i will allow for the writing in this game - and it leads to some interesting puzzle solutions and enemy design. it just, unfortunately, has to contend with some jank in its execution (why quick tuning is not the default operating mode, i have no idea). i wish the game relied on it a little more, though.

the visuals and aesthetics of signalis were what initially drew me in, and i think remain its strongest asset, with well-realised, intentionally low-poly models evoking a nostalgia that seems key to the post-apocalyptic setting. the facilities you explore are largely empty, populated only by a few survivors - several of whom are already fatally injured when you encounter them - and the deteriorating androids that roam the halls, now mindless husks of their former selves. an eclectic mix of cultural inspiration also suffuses the game's atmosphere - a lot of cutscene text is in german, many of the characters have distinctly asian names and the world is saturated in soviet propaganda posters and imagery. i think you could easily make an argument for the intentionality of signalis and all of its idiosyncrasies as an art piece, particularly given that it has such strong aesthetic sense.

while signalis is a fun experience on a surface level, though, i cannot help but feel a little disappointed by so much of the discussion around the game centring on aspects that i personally found to be underwhelming and uninspired.

also i was promised space lesbians and they didn't even kiss

Nah, peak
1. Fachero
2. Entretenido
3. Tremendo
4. Survival Horror con armas distópico futurista medio espacial medio robots medio japonés medio alemán
5. Lesbianas💖

This review contains spoilers

Now that I've had a bit of time to collect my thoughts about this game I still find myself struggling to put into words how exactly I felt about Signalis after beating it, I've seen my fair share of bleak settings, but I think this one takes the cake for how brutal it can be for the characters of its own universe.

It's haunting, dreadful, merciless, and it's communicated to the player extremely well through gameplay, thanks to its overwhelming atmosphere, cryptic storytelling, and how it feels like you are never truly safe from what might be lurking around the corner. And while I think it suffers a bit from its excessive backtracking, it's still worth giving a shot, specially if you enjoy puzzle games.

One thing I'm certain about once the credits rolled, is that now I understand why its fandom is so obsessed with portraying Elster and Ariane in wholesome and cutesy situations, because it's the only thing that might save them from the overbearing feeling of Existential Dread that at least my ending (Promise) left me. But at least, I can find solace in knowing that they both went out together, to a place where time doesn't exist, to a place where they can dance together to the rhythm of the music, to a place where Ariane can finish her paintings, to a place where they can both feel whole again.

What an amazing piece of media.

Signalis is a lovecraftian, sci-fi spacial game that behaves as a silent hill game with a lot of emphasis in the narrative, there's a lot of foreshadowing and hints everywhere.

The music is great, the ambient is mindblowing, the references from art, literature and history are great, the puzzles are really interesting too, and the whole idea of the story is really crazy.

my god. incredible game. utterly devastating. i will never be the same again

I was interested in this one for a while & was gifted this one from a friend. As someone who recently played Silent Hill 2 I was craving for another survival horror game.

The visuals have that low poly feel but it works beautifully & the cutscenes are so stylish with the gorgeous red backgrounds & sprite work. The use of horror is amazing & requires you to be careful with your resources though I would say they were times that backtracking to pick up older equipment can be a bit tedious. The story is fantastic too living things up to the player to their imagination but leaves up enough information for the player to get the gist of it. If you love sci-fi & horror stories & enjoy survival horror games like Silent Hill 2 pick up Signalis.

Wow, what a masterpiece. This definitely made its way into my all time favorite games and is one of the best horror games I’ve ever played. It’s an incredible piece of survival horror with its own unique style and some of the best art direction I’ve ever seen. What it takes and honors from its predecessors it does masterfully.

I’m still in awe of this games style and imagery. The way it mixes dystopian future, multiple languages, with this lovecraftian Silent Hill esque gore is amazing. It also has potent themes that give this existential horror dread. The gameplay is a blast and I love all the Resident Evil item management mechanics. The puzzles are tough but really fun to figure and really well made. The level design is perfect as well. The soundtrack is hauntingly eerie, but beautiful.

All in all one of my favorite games ever and had a really big impact on me

Es un juego hermoso sinceramente, en el apartado artístico tiene una estética muy original, bella y bastante creepy que nunca había visto, medio analogical horror combinado con estética soviética, pero en realidad no es Rusia es una especie de nación alemana combinada con china... no sé, es muy raro el universo en el que se ambienta pero es súper interesante. Siento que la elección del alemán suma una banda, no sé porqué pero ver frases en alemán por todos lados le suma una especie de aire extranjero pero alejada de lo normal, y además combinado con China, que es más extranjero todavía. Toda la parte estética me fascinó, las escenas enteras que son cortes rápidos de pantallas que dicen cosas o imágenes por un par de segundos, frases lindas y potentes. "None of us are here by choice". Son secuencias hipnóticas, y el arte es fantástico. El juego es muy Silent Hillesco, se nota que toma inspiración directisima y hasta algunas cosas las toma directamente, pero creo que es interesante porque forma una especie de conexión metanarrativa que funciona porque comparten muchos temas. Es una especie de forma de decir "Es un juego sobre esto". La atmósfera es profunda y es terrorífica. Las habitaciones con los monstruos que tenés que buscar la frecuencia para matarlos me daban muchísimo miedo de verdad. Estuve muy incómodo todo el juego, por lo artístico y los sonidos más que nada. Lo malo que tiene un poco es el gameplay. Don't get me wrong, es un muy buen Survival Horror y funciona muy bien como tal, pero siento que los enemigos son muy repetitivos y tediosos, los puzzles son fáciles y hasta te los resuelve medio de manera automática diciéndote que ítem es para cada cosa, lo sentí medio como un walking sim en el sentido de que era tipo ir allá encontrar un ítem ya se a donde va voy al otro lugar encuentro otro y así siempre, un toque tedioso. Me gustó mucho la mecánica de la radio, agregaba mucha ambientación y era muy congruente con la atmósfera del juego y sus temas. A veces me quedaba un rato escuchando estaciones que repetían números o decían cosas inteligibles porque era creepy y le agregaba mucho flavour al mundo. Hacia el final, la frecuencia del "achtung! achtung! 89034..." me daba miedo en serio porque sabía lo que significaba. Gran juego

Great atmosphere, great game. Its a little missleading, after you finish the game you have to play again to fully get the ending

Jugue como 3 horas, fui a ver más o menos por donde iba en un longplay y llevaba 1 hora de 8. Una pena haber jugado silent hill 2 hace un tiempo porque ya no disfruto los survival horror

This game disappointed me so fucking hard, that i've been regularly checking for negative reviews here in seek of validation, despite playing the game a year ago.

Why am I like this.

Esse jogo é incrivelmente bom, entrou para o meu top 5!


Thank you signalis for fulfilling my 3 psychological needs of Silent Hill, Lovecraftian horror, and girls kissing

got into the game for the cool resident evil like survival horror game and nice artstyle stayed for the lesbians

Having recently gotten into the survival horror genre, this game stands out as one of the best

Proves that there is plenty of mileage left in tank-control horror. Signalis is enigmatic to the last. I still have no idea what happened. And I love it.