Reviews from

in the past


the first street fighter since the original to only have 2 playable characters

all a girl needs is an air fireball a shoto sweep a light tatsu a demon flip and her raging demon

I don’t know why it took me so long to write something for this game, since this was the game that made me fall in love with 2D fighters. Everything is perfect in this game, the music, the sprites and scenery, and it’s the most fun I’ve ever had with Street Fighter. (This was my second SF game after Hyper SF2, cause this came with the game)


Look, it's third strike, not much has to be said about the legacy and honor that this game has. Parries are sick, SA is a cool system and a lot of a fundamentals of this game stayed with the series for good reason. That being said, I think this game is heavily overrated. I don't mind games with small rosters of viable characters, but some of these guys don't even feel finished. Shawn, Q, Hugo, Twelve, Remi, and like half the mid-teirs in this game only work because the system mechanics exist and are so strong, rather than feeling like a complete character. This feels weirder in Street Fighter because due to it's slight more grounded nature, they don't really have the insane stuff on low-teirs that can make them fun to play in those settings. Not even mentioning Chun and Yun, who are probably some of the most brain-dead top-teirs in this franchise. There's a lot of good, but I just can't vibe with the game as much as I want to given how many of the characters are more frustrating to play than they ever needed to be.

This game is absolutely gorgeous...or at least I think so. I'm not really sure, i can't see clearly after being punted across the stage fourteen times

im cheeks at this game but it's so cool

Really is one of the greats of the genre.

Parry as a mechanic is simple to understand, fun to use, and has insane flexibility. So many ways to apply it, and it shapes a lot of the game. Serves as an interesting way to mitigate fireball wars too, when combined with building meter by doing normal attacks, even without hitting.

The soundtrack is classic, of course! Gives it a very different vibe from most games in the series, especially combined with the fluid and detailed spritework/animation. 3rd Strike still looks jaw dropping even now IMO.

I appreciate the sentiment of the super art mechanic, how they balanced supers by giving them different meter lengths and maximum stocks... But as a Ken player, the other two supers are so weak that you always pick Shippu Jinrai. I use Shoryureppa often, but that's just for the novelty of not always doing the same low-damage kick super. (Shippu is still broken and crazy useful though LMAO)

This game's still one of a kind! Go to Fightcade and play some matches, It's a great time. even if some of the characters deserved to be better balanced LMAO.

incredible game with the most beautiful pixel art ever created

what else is there to say? game is very polished and every praise i gave to the alpha games applies here too!

Que buena manera de meterme al FG asi pero más personal

PD: Que juegue con Elena no significa que haya sido por su culo.

PD2: Aun asi que buen culo tiene Elena. :ichi:

best fighting game of all time not even close whatsoever

soundtrack is the best thing about the game,also well aged animations and gameplay

A classic fighting game with probably the best looking sprite work I've ever seen. Shame they ditched most of the roster of its predecessor so we will never see those classic characters in this style.

really really good, feels nice to play to this day.

I will never stop playing this masterpiece

Se não o melhor jogo de luta já lançado é com certeza o mais legal deles.

Still the goat, Chun still broken and I love it


they cranked the flair to an all time high here, I really didn't think it was possible to make the game more well polished from its previous installments but they definitely went above and beyond with the additional roster and sound design