Not as good as SF3 but better than SF5. The mainline series first entry into 3d was my entry into it. Super street fighter 4 was my first fighting game I took seriously. It had a large roster filled with fun and intriguring characters(Hakan, simply an incredible character).
I learned the fundementals of fighting games(remember to anti air, don't get anti aired lol) with this game.
Capcom really didn't nail 3d until SF6 so this game looks kinda nasty. Combo trails and arcade mode made it a fun package.
Online play was ok with a wired connection, in it's heyday there was no shortage of good competition.
I am not too crazy about the combos in this game, combos were somewhat situational in early street fighter games, sf3 and sf2 had very specific combos your character did in very specific situations). SFxT was the start of introducing template like combos which the series ended up keeping around for 5 and 6.
Overall wonderful game with very happy memories attached to it.
I learned the fundementals of fighting games(remember to anti air, don't get anti aired lol) with this game.
Capcom really didn't nail 3d until SF6 so this game looks kinda nasty. Combo trails and arcade mode made it a fun package.
Online play was ok with a wired connection, in it's heyday there was no shortage of good competition.
I am not too crazy about the combos in this game, combos were somewhat situational in early street fighter games, sf3 and sf2 had very specific combos your character did in very specific situations). SFxT was the start of introducing template like combos which the series ended up keeping around for 5 and 6.
Overall wonderful game with very happy memories attached to it.