Reviews from

in the past


A pretty typical shooter with some bizarre visuals.

If Zombie Nation was released at any other time it would be a completely unremarkable horizontal shmup. It doesn't control that well and is fairly boring.

However, it's due to the fact that it's an NES game it attracts attention. Sure, SEGA and many later consoles had more horror-themed games, but for NES it was pretty rare, and to see a game where you play as a decapitated head shooting buildings and eating people was a hell of a surprise.

Zombie Nation is quite bad and pretty much worth playing only for its presentation. In fact, first level is probably the best one, as you spit bullets all over a giant city decimating buildings and making people fall off roofs only to consume them for power-ups. Later levels become more and more abstract and feel way less interesting due to that.

The game doesn't have much in terms of power-ups, just a linear progression. Its movement also kinda sucks with your character being able to slide across predetermined rows as opposed to having full movement. Like, if you just lightly tap down, your Head won't go down for a pixel, but rather a full row.

If this were a game about a helicopter, it would be forgotten entirely. It would be one of those games that I'd play and as time comes to write about it I'd need to look at my history to see its name. It lives and dies on its concept, but thankfully the concept is very fun and playful. I'd recommend a playthrough.

In Zombie Nation (Or Abarenbou Tengu), you play as a giant floating head who destroys buildings and the US military. The only obstacles in your way are giant buff men, Medusa and aliens. You shoot out giant eyeballs, and vomit out of your mouth to attack. For many this is where the description of Zombie Nation stops. It's position as a weird "Too japanese" game on the NES stands above any actual discussion to have about the game.

In all fairness to many who don't see it as anymore than just an amusing footnote in the NES library, I get it man! I did not start this game for a while because a quick shmup with a weirdo presence doesn't take any importance over other games I'm interested in playing. It was 12am, I was getting ready for bed, but I wanted to play a game so I booted up Zombie Nation and MAN! I kind of loved it?

Beyond it's concept that will immediately stick in my head until the day I die, Zombie Nation has such a perfect hangoutitude to it. It's music is great and worth bopping along to. It's fast paced boss battle music belongs alongside the absolute best of obscure NES OST's. It's pixel art is great, as expected by any late-era NES title, but it stands out in particular with it's huge pillars of fire, beautiful boss sprites (to be fair, a lot of NES games have beautiful boss sprites in dark rooms but still absolutely suck, looking at Totally Rad here) and it's tinier details like it's start screen and it's health bar look brilliant (Those are some sick looking skeletons man).

It's gameplay might be hard to praise as highly as it's other elements, but it works. The presentation elevates the gameplay far higher than it has any actual right to. The debris flying off of buildings as you destroy them makes every shot feel more powerful. Explosions are huge, and it's giant health bar allows the player to keep track of their health despite the ensuing chaos on screen. Fighting against a waterfalls current as snakes try to attack you, or flying over giant goop monsters who you can't kill, the game has some real interesting ideas here. I'm by no means any sort of STG enthusiast, I've only really played a few NES titles (Abadox, 1943, half of Xexyz) but it is a genre I hope to dabble in more eventually (R-Type Final, ZeroRanger and DoDonpachi in particular stand outs as personal must-plays) and I can tell it doesn't live up to any sort of genre standards you would hope to see.

Zombie Nation excels at exactly what it sets out to do. It's a shooting game you can just hang out with, open up with the hopes of getting a little further (man it is real hard at times, but I wasn't deterred), and get out with the game having left some sort of impression on you. It's stylish, and it works real well. It's a game we might talk about as kusoge, or a game we laugh at derisively, but I loved my time with this. It's worth spending time with outside of it's unique premise.