Reviews from

in the past


game is too short, would have been perfect if it was longer, you can beat this game in a day

Game is repetitive and too short and the combat is basically a "smash one Button" kind of deal

I had recieved this game from a friend, was surprised at how amazing it was. Scored based on when it was new(ish).

Apenas o melhor jogo de samurai do PS2 que já joguei… muito maneiro


A hack and slash game with a barebones story to get you through its decent but unbroken strings of combat. While Yoshitsune feels great to play the parry timing outside of Amahagane feels random at best and the game doesn’t have much variety in combat outside of optional sidekick Benkei.

É curto na minha opnião mas é bom, a boss fight contra a quimera nas flores vale o game pra mim, na humilda.

Love at first sight would be what grabbed my interest in Genji and I am so glad that the game delivered from start to finish. An action rpg that combines stylish action combat from former Onimusha staff with RPG mechanics for newcomers & veterans to experiment in these fearous battles. Gorgeous next gen visuals, lovely instrumental sounds and thrilling bosses make Genji: Dawn of the Samurai the strongest first impression from new studio GameRepublic then and now.
It’s a shame Genji 2 throws pretty much all of that out of the window. Giant enemy crab aside, it truly is a bummer that next gen Genji did not deliver. However, Genji: Dawn of the Samurai is 100% worth a play if you have the means to acquire it. It deserves to be on the PS4 and PS5 so that millions can experience one of the best action games of all time. Thank you GameRepublic, JapanStudio, and Sony Interactive Entertainment for making this wonderful hidden gem!

voce mata Deus. muiot foda.

Genji : Dawn of the Samurai is truly unique in it's way.

Astonishing technique for it's time, what hooked me up playing this was seeing the colorful, detailed Phoenix boss fight. It's even better when you experience it, like basically all of the bosses fights are like that, pure masterful play of colour and great designs all around. Only thing that bugged me a bit was the inconsistent bitrate in certain zones. Other than that it may be the most visually striking game of the PS2.

I appreciate this game's approach to the BTA genre, because it incorporates RPG elements. EXP, weapons, statistics, elemental affinities, buffs. Didn't that delve that much into the latter, but the other parameters greatly matters. I've seen people call this game difficult, but it really wasn't for me. On the surface it looks like any other BTA, but on the inside, you should get more involved about managing your stats allocations and ressources, or you'll have a bad time. As an avid RPG enjoyer I would say that my experience with some games surely helped me with this one.
Another innovative aspect is the Kamui gauge system. Basically, the point of the combat system resids in a gauge you will build to trigger Kamui, your most reliable move to quickly take down (most of time one-shot) ennemies and bosses. Some bosses can only be killed with Kamui. When you trigger Kamui, the effect will go as it follows : time will slow down, ennemies will regain their composure and they will try to attack you, so you'll need to parry (the games says parry but really you're just countering) their attack with the right timing. If you manage to parry all their attacks the Kamui effect will end with a stylish screen display your "Kamui Score" which is just EXP I think. The system is like, perfectly designed in my opinion. For example there are casters that will throw spells at you, and when you trigger Kamui, they'll place themselves around you so you can see which caster will be attacking first and where the attack comes from. Or sometimes, ennemies will come at you simultanousely, and when that happens, you'll feel the upmost satisfaction of killing all of your foes in one single blow. Brilliant stuff.
As you progress in the game, the reaction time needed to parry will tighten, so beware of that, but you will be able to uprgade your Kamui gauge, and therefore making time much slower, and another cool thing about that upgrade is that you cannot abuse it, if you want to slow down time even more, you should do it when the attack is closing by to you, as the effect of slowdown x2 is temporary WITHIN the basic slowdown. I really don't know how to put this, I hope you get what I mean lol. Enemy and boss pattern will vary throughout the whole game so you won't feel like just one-shotting everybody.
You also get to play as two characters! Yoshitsune, the intrepid, agile samurai, and Benkei, slow wardrobe, giant staff wielding with an absolute ridiculous strike force and range. Two playstyles basically.

The level design is pretty basic, but pretty fun. The reason you can play as either Benkei or Yoshitsune is because they both got unique traiits that will make them useful for reaching certain places. Yoshitsune jumps higher than Benkei and can wall jump to reach certain heights. While Benkei will use his destructive willpower to smash down trees, or move out heavy objects. Pretty basic, but the fun resids in the backtracking you do in the levels, so you won't feel that it's just a set of screens with ennemies. Unfortunately, I don't know what happened in the last, or even middle, section of the game, but it looks like they completely gave up on that part, the levels were straight up recycled and killed the momentum I had of exploring stages.

Also great score by Yasuharu Takanashi, he's the best at making those feodal japan tracks/sounds. He worked on the Naruto/Naruto Shippudden OSTs for your information, so picking him for that type of game was a really good call, he did wonders.

What I really didn't like about the game after all? At this point it should be obvious but yes, the story got nothing for itself. The game took its time to clearly establish it's universe, characters, stakes with a 5 min long intro FMV custcene, only for it to be the most bland story ever told. I should mention that it's supposed to be a retelling of the real Minamoto no Yoshitsune's story, and for a retelling it's... really nothing particular. Presentation is basic, it's a story about defeating an evil empire who wants to rule over the world, and not a single time I've felt any sense of danger or emergency. We just had to stop them and that's it. Characters don't help either, I got nothing to say out of them but the fact that they were not interesting. Even the rythm is really conventional, nothing out of ordinary, like we even got the training arc for god's sake!

So yeah, on that level I don't think you can draw something tangible. Maybe the only thing that "strucked" was how a guy, what we thought was an ally tried to get the power of Amahagane (in short, the source of power that makes the evil empire a coercive entity) by selling his entire village and us. I wasn't expecting that an ally that is, would get to these methods to gain power.

The game isn't long at all, it's like 5-6 hours. (even shorter because I quite took my time with it I would say)

A truly unique game, but is it unique to the point we can call it groundbreaking? I don't think so. But are every experiences supposed to be like that? No, and that's the whole point of experiencing something. So play this game.