Reviews from

in the past


This review contains spoilers

yeah the ending is kinda lame, but people always pretend the game is just SOOO BAD when its literally better than sly 1 and 3 lol

really good but optimized like shit

She sly on my cooper the way im so thieves with her time

hit and a miss with the world honestly

I owe the original Sly Cooper trilogy a revisit, but I expect a ton of it will hold up super well. Fun, silly, creative, often mature, thematically rich, mechanically satisfying... very much one of the all-time great gaming trilogies. And by pure consequence of creation, Sucker Punch Productions coming out of nowhere to out-do Naughty Dog and Insomniac at their own "3D Platformer Mascot" game.

I mention all this because I do not hold the same enthusiasm for Thieves in Time. Sanzaru had a solid core here, taking the Sly 2/Sly 3 formula and rolling out a couple new worlds/characters to play with. If the series was to continue, the Cooper ancestors were a good avenue to explore. The first three chapters are all pretty solid. But...

Well, so, Sly 3 had such a strong, perfect ending to the series that at least one thing needed to be undone to justify this game's existence. Thieves in Time undoes two things. The first of these - pull Sly out of retirement - was necessary. The second of these, which gets spelled out at the end of Episode 4...

...well, there's a reason I put the game down for half a decade. I am rarely someone who pretends works of media don't exist, but I legitimately try to forget about Thieves in Time entirely because of how much that twist pisses me off. You can make an argument that that moment makes a certain character more interesting, but I dunno. Just feels like it was done to reset status quo more than anything.

Things sorta feel a little off in general, largely indicative of a different director/creative team. Sly this time around sounds a little more ironic and a little less soft-spoken in his narration. Dimitri's personality has been all but sand-blasted away. Most of the new characters look all right, but Le Paradox does not at all fit the series' general aesthetic. The game is back down to five chapters, the same as the first game, yet it feels like a lot more could be done here. The Cooper Ancestors we get are all fun, as are the environments, but I feel like one more would have rounded things out nicely (and staved off the cliffhanger ending).

Actually, supposedly, there was a whole 'nother level planned, but it was scrapped so the game could be released on Vita. ...that kinda sucks.

Oh! I forgot about this game's costume system. Some legitimately top notch animation on those. Sly pompously strutting around in samurai armor or crawling around in sabertooth tiger-skin is great stuff.

Thieves in Time is mostly there. Sadly, I feel like the places where it doesn't hold up are the most sensitive things that could have been botched. Sanzaru made a pretty decent effort, but all they managed to accomplish was to ruin Sucker Punch's precariously-balanced house of cards. Too bad.


While the other games always had sly in the focus it still prominently featured the team itself. This one mostly focuses on sly, destroys other characters just for the sake of a shock and doesn't provide a worth sequel to it.

good sequel reboot. not as memorable as the others.

Only played it the one time when it came out but I remember it being pretty good. Not the same level as 2 obviously but pretty close to 3

Not as good as Sly 2 and 3, but still a fun game in my opinion. Some of the choices they made with the story is dumb, but the gameplay is honestly great, and the game looks beautiful. It's definitely worth playing, few problems aside.

Certainly the weakest Sly Cooper has to offer, and a lot of odd character changes that don't reconcile with the original trilogy, not to mention the undercut of the original ending. Otherwise, not as bad as they say. Some hours of entertainment.

If you don't like this game, you are wrong, and you are also cringe.

I love Sly Cooper, even though the games themselves are not the strongest.

what if we gave sly cooper a gun

Este jogo não era para existir e trouxe um dos maiores cliffhangers da historia dos jogos, no entantanto ainda assim explora um conceito super interessante e traz alguns dos momentos mais memoraveis da série, pena que poderia ter sido muito melhor.

This game FUCKS, YOU'RE ALL WRONG

One of the best gameplay formulas in gaming history JACKED UP by the power of next gen, the SPRAWLING level designs are PACKED with creative platforming sequences and secret areas. LEAPING ACROSS T-REX FOSSILS BEFORE PARAGLIDING THROUGH SNAKING CAVE SYSTEMS. HOPPING ACROSS ROCKS GLISTENING IN THE GUSHING RAVINES OF FEUDAL JAPAN'S GRAND CHASMS. SLIDING ACROSS TRAIN TRACKS AS A 19TH CENTURY LOCOMOTIVE SWERVES AROUND THE CORNER BEHIND YOU. The scope is HUGE, who the FUCK told you this game was bad LET'S FUCKING GO

Enhanced by the ancestors and costumes. The worst thing about the Sly series is that it has INCREDIBLE platforming and CAPTIVATING characters... surrounded by the most dogshit minigame compilation you've ever seen. This game IMPROVES that, with much of the variety now stemming from these.

They keep the same core gameplay as Sly but with enough tweaks and changes to offer unique challenges; third person shooting, 2D platformer segments, some of Sly's moves but with different physics. They're EXTENSIONS of the core movement-focused gameplay rather than DISTRACTIONS FROM it, FUCKING fire... so anyway here's MOTION CONTROLS AAAAARRRRRGGGGGHHHHH

YA BLEW IT, WHAT THE FUCK. Control the most jacked caveman ever fossiled but UH OH, this loggy woggy is HEAVY WEVVY, to lift it tilt the controller left WEEEEE tilt the controller right WEEEEE tilt the controller le- EAT SHIT. Zonks, this door is sealed shut, guess it can only be fixed by TILTING A BALL THROUGH A MAZE, DON'T FALL OFF THE EDGES HAHA ROLLY POLY DOOPSY POOPSY. Shake Carmelita's ass. I'm serious, IN THIS GAME FOR 7 YEAR OLDS THERE'S A SEQUENCE WHERE CARMELITA GIVES A LAP DANCE, SHAKE THE CONTROLLER TO SHAKE HER ASSHOLE. "Mummy, what's that on my PS Vita screen?" "Oh nothing Eduardo, it's just LABIA"

The writing, WHAT THE FUCK WHY. This suave, quick witted rogue is now a BELLEND, moping whenever the girlfriend he lied to calls him out on his bullshit then busting out the corniest puns I've heard since my racist uncle was exiled from the family. MURRAY. LOUD. ALL THE TIME. HE'S LOUD LAUGH COME ON. PENELOPE, what the FUCK. Turning this SWEETHEART of a bb grill into EVIL BECAUSE MONEY.

"B-but she was Black Baron, Black Baron evil she was a bitch" YEAH because she was 1) alone in the world and 2) was fighting for survival, she had to use every trick she could. NOW SHE'S GETTING DICKED DAILY SURROUNDED BY PILES OF GOLD, BULLSHIT ASS

Overall though, the game SLAPS eat my SixAxis controlled ass

Functional sly cooper gameplay at best, horrible writing and overall level design really makes it not worthy of the sly name.

Sometimes I like to replay the whole series to remember how good they were and then remember how thoroughly this one killed the franchise outright.

These dudes were so fucking lazy that they just allow you to make a shit ton of money in level 1 and just always have a high ass stockpile to always buy upgrades that you'll never really use. Every treasure that you find on the map is rarely over 150 coins yet just pick pocketing guards will have a 2/3 chance to net you a 200 or 500 coin worth item, completely negating the point of bringing treasures back. And for some reason ALL OF THEM ARE TIMED but not because they're booby trapped or something realistic like that. They just are and they vanish instead of blowing up if you aren't fast enough to get back to the hideout.

I'm probably the only person irked by this specific change but I really hate that if you jump from a high spot you will now have a hard landing animation on Sly when his whole schtick is being nimble and light on his feet, and makes movement just a little worse. Speaking of movement this game has the most innacurate system for environment interaction out of the entire franchise. You'll try to land or latch onto something and regularly you'll be flung to something off screen or the animation will just give up and you have to reclimb something or fall into a pit, or with the spire jump if you jump off too quickly the game will give you this short hop that will just fling you into pits. I didn't know I was playing every Assassin's Creed.

I ain't usually easily offended but as a black man myself The Grizz is a fucking wild ass character that for all intents and purposes should not have been allowed to exist. That is just out and out no debate a racist caricature of a black person. Like not even Tsao and Mz. Ruby were this bad.

This game overall is just a case study in character assassination but anybody who knows anything about this game has heard this insanely valid criticism ad nauseum so I'm not gonna repeat it.

Your existence.
Is God's failure.

this was almost my first platinum but i had to sell my ps3

This game makes me really sad. Don't get me wrong, it's a fairly enjoyable platformer still and some of the other coopers are fun to play as but the writing and art style is so much worse compared to the original trilogy. The twist that happens (if you know you know) is actually so dog shit it's unreal. The artstyle is very bland and does not stay true to the very bright and colorful comic book vibe the trilogy was going for and the writing is just so damn bad man. Really upsetting to think this was after such an amazing game like 3 which I still think is personally better than 2.


amazing game, great story and mechanics, a childhood favorite!