Reviews from

in the past


This game is a gem! A rich story, fun gameplay, slightly unpolished when I played it, but with an exquisite script and an extremely dramatic ending with a beautiful plot twist! Highly recommended!

Great co-op game that falls just short of It Takes Two for me, mostly due to the ending. We need more games like this.

valorant players will never finish this because they have stockholm syndrome


Sem brincadeira, o melhor e mais divertido jogo que joguei em 2023, com meu irmão ainda, experiencia única.

Whatever you do, DO NOT play the arm-wrestling mini game.

My friend and I spent 40 minutes mashing one button because we were too stubborn to let the other win.

This review contains spoilers

vincent perdão por te deixar morrer infelizmente meu irmão atira melhor que eu :,)

Not as good as thier second game and you know the quality of these games is a function of who you are playing them with.

plot twist mto louco, jogo lindo eu e meu namorado amamos

This review contains spoilers

A Way Out is a “ best buddy prison break” simulator and action cooperative crime game developed by Hazelight Studios, a subsidiary under Electronic Arts created by the Fares Brothers, who had previously created Brother: A Tale of Two Sons underneath Starbreeze Studios. Things seemed to have went smoothly for the most part, nothing really crazy happened in terms of development history other than the developers being well liked and a “Fuck the Oscars” drop at The Game Awards though whether that happened before or after the game debuted is forgotten at the moment of writing. However, I remember seeing this game around for quite some time but having never picked it up for whatever reason or so. Later on I would go on to play It Takes Two after playing it with a friend and absolutely loving that, and afterwards I had decided on playing A Way Out with a cooperative partner as soon as possible, picking it up on Steam to play with my dude The Big G which was a fun time that we had completed around 5 hours continuously. However, I hadn’t gotten all the achievements and a buddy of mine, BFD Survivor, wanted to play the game for his channel so I had decided to boot it back up to not only complete the game to 100 percent but also to write up this review. So what’s the game like? Is it good?

So before I go into the plot, I want to be straight up about what the gameplay is like and how it operates. A Way Out is a cooperative game, and as such most of the gameplay is in service to the plot. There’s a lot of variation in it, for example most of the first act has quick time events with fist fighting along with stealth sequences, once you get out and into the forest you’ll be hunting for fish, once you get to the farm you’ll be able to engage in side stuff like playing the banjo/piano combination, etc. There’s a lot of different stuff to get sidetracked on, there’s no open world or anything like that; if one were to compare the game to any sort of game genre it would be the “movie game”: there are set pieces where you can walk around and look at stuff but when push comes to shove you’ll be doing your set pieces only, though with this game it’s very much less restrictive in terms of gameplay ability (not just quick time events) though more restrictive in choice (there are different events but the story mostly plays out the same).

The plot starts out with a man named Vincent Moretti on the bus, being sentenced to prison for (now) unknown reasons. Looking overhead as all the convicts are being walked in is Leo Caruso, a man who's been in this prison now for a decent amount of time. Then it splits the screen, and it’s here that the cooperative front comes about looking like the old Halo 2 days. Each player plays one of these two as they walk around the prison, taking different paths but ultimately ending up at the same place: meeting each other; though depending on the player (mostly the one who plays as Leo), you can engage in lifting weights (tapping buttons repeatedly) and engaging in conversations with fellow prisoners. The first meeting comes around the next day, with Leo being ambushed in the prison yard by a hulking dude under the orders of a man named “Harvey”. It’s clear that Leo and Harvey have a tumultuous history and after being forced to take some hits, Vincent is thrown into the fight by other prisoners and they proceed to knock everyone down in a quick time event before the cops show up.

This continues on for a little bit until a fateful meeting in a cafeteria cements their brotherhood as they fight off (with another quick time event!) Harvey’s prison hitmen together. Being brought to the prison infirmary, Leo asks Vincent to steal a chisel for an unknown reason, (the first of the game’s stealth sections in which one person distracts while the other one sneaks) though everyone could piece the plan together pretty damn well. Vincent bothers Leo enough for his prison break plan for him to agree, as Vincent reveals that he TOO has a problem with Harvey. Around the time the plan is enacted, the two also communicate with their respective partners: Leo and his wife Linda get along extremely well and are healthy for criminals while Vincent is basically ditched by his wife because of their tumultuous marriage and Vincent’s career choice, with the reveal that she’s pregnant with their child. The two proceed to go through with the prison break plan, from chiseling the back of the toilet (deemed inaccurate by my guy BFD Survivor, as most toilets would have pipes located directly behind him), gathering bed sheets from the laundry room to create a rope and stealing a wrench from a nearby workshop. These sections are interesting as hell, with you guys tag-teaming to keep each other aware of prison guards or having different ways of approaching an objective; or maybe even just fiddling around with tools in the environment or talking to random people for optional dialogue options. Regardless, you’ll eventually make your WAY OUT through collaborative actions like climbing up parallel walls together onto the prison rooftops.

The prison rooftops are painfully easy, mostly consisting of “avoid the searchlights”, with the two being able to escape the prison by sliding across a wire on a clothes hanger which I’m not sure is totally realistic but I’ll take it. Running your way out and to a nearby bridge, you have one of two options: Vincent prefers to do the non-lethal way: sneaking underneath a bridge and climbing pipes, while Leo prefers the other way: stealing a cop car and driving slowly across because he’s afraid of heights and doesn’t like the idea of climbing pipes. Funny enough, this detail is represented in game through Leo’s view through a shaky screen. Regardless, whatever results you do contributes the same way: the cops find you again and you have to escape on foot through the woods, being chased by angry dogs. This is a recurring mechanic though admittedly it doesn’t really do much as you’ll always end up in the same exit and is moreso for the first time players who have the illusion of choice. Escaping with an epic cliff rescue, the two race off into the distant forest as night time turns into the day. The two find an empty camp and take their time finding wood, sharpening sticks and stabbing fish as the two bond, with Vincent relaying his story of his grudge against Harvey: he was a banker at one point with his brother, and after they tried to make him launder too much money, he refused which ended in the death of his brother with Vincent being framed for the entire thing.

Before Leo can relay his tale, the police start to get closer so the two proceed to travel through the forest until they arrive at an elderly couple’s farm. There are one of two ways that one can get them “neutralized”; Vincent’s way is to release the horses from the barn, opting for the non lethal option while Leo’s path just straight up includes tying them up and locking them in a room. Whatever plan you commit too though, your next two objectives include changing into new clothes and stealing some transportation. While you could skip straight to getting the truck prepared, you could also do different stuff like play musical instruments together, compete in a horseshoe throwing competition, talking to cows, spinning windmills and the like while also stealing a shotgun. However, the old couple come back and call the police before the old man starts popping off shots as the two escape in a truck, with Vincent wielding a shotgun in tow. If y'all tied them up as Leo, I have absolutely no clue how they were able to bust through a blocked door that’s covered in a heavy dresser but I digress. The two drive out as the police follow by, Vincent driving and Leo shooting cop cars with a stolen shotgun in the back, though this ends in the two crashing into a nearby river and escaping via rowboat, which ITSELF doesn’t go to plan as they survive a massive waterfall. This section represents one of my least favorite sections, as it’s VERY easy to crash you rowboat into fifty thousand different rocks due to having to constantly switch sides of the boat and paddling against the streams. While the game is very good at consistency as well as being a pretty chill, fun time; this section kind of holds up the pace a bit and frustrates me to no end. Regardless, Leo finally regales Vincent with his side of the tale: Leo and Harvey used to be partners in crime, as the two had stolen a rare diamond called the “Black Orlov” together and were in the middle of selling it to a prospective partner. However when the buyer presented the money, Harvey shot him and took the diamonds while leaving Leo to be incarcerated. Before going after Harvey, Leo wants to check in with his family and Vincent agrees to tag along.

They rendezvous at a trailer park located in the city nearby and encounter fun activities such as ruining an affair, playing baseball and bonding at the local playground before finding Leo’s incredibly attractive wife along with their son Alex, who is upset because he recently learned that his dad wasn’t working with his uncle in Italy and was, in fact, in prison. Leo makes it up to him however by fixing his tree house sign and playing some basketball before bonding with his wife, asking her if she knows where Harvey’s man Ray is. She confirms that he’s at some construction site in the city and the dynamic duo head out to the site, harassing construction workers and engaging in a high octane chase around the site. This ends with Leo and Vincent torturing him through various means, like threatening to blowtorch his balls off, perhaps engaging in a dream sequence where Leo kicks him off the building. Cooler heads prevail however, and Ray sells out his boss’s location: Mexico. Where in Mexico? Who the hell knows, they never say where but they do find it…somehow.

So how exactly are they going to enact this revenge scheme? First you get the money, then you get the guns, and THEN you get revenge. In order to get the money to buy guns, the both decide to rob a nearby gas station and from here is where you can choose to give Vincent or Leo the gun, both of which end anyways in the alarm going off and the two escaping with the cash. Afterwards, they meet up with an arms dealer named Jasmine who apparently owes Leo a favor, which I’m surprised he didn’t just leverage getting some guns for free. This section you kind of just walk around the map and shoot at abandoned buildings in your environment, knocking off wooden blocks and plaster while choosing between one of four guns: M-16, MP5, Shotgun and M-14. You can’t take them all however, only one and the one you take will factor into the final act (though you can switch weapons then at certain spots too). Jasmine doesn’t like Vincent however, and later decides to sell the duo out to Harvey via payphone at a seedy motel.

The two drive to a movie theater in the city so Vincent can make a call for transportation to Mexico, but not before scolding a man for cheating on his girlfriend and attempting to order a pack of smokes from a nearby stand (optionally of course). Vincent makes a call to Emily, a pilot that he knows and cajoles her into flying the both of them to Mexico. He also learns that his wife just gave birth to a child, and after relaying the news to Leo, Leo gets ecstatic for the guy and convinces him to go visit his child at the hospital. Before they’re about to depart however, another goon hired by Harvey with a John-Woo styled bottomless magazine just proceeds to dump fat bullets at them as the dynamic duo race through the nearby movie theater in an attempt to escape, barring doors and climbing through an air vent before finally engaging in a fist fight and strangling the guy together. Leaving for the hospital straight after, the two manage to slip through without getting seen (though with newspapers having their faces plastered along with a guard almost recognizing them on the elevator). Checking in (but not before having a dream about the moon, optionally of course and getting into competitive Connect 4) with the nurse, Vincent goes in to see his wife and newborn and has a tumultuous conversation about his line of work as well as an awkward meeting with Leo before the entire scene is broken up by the arrival of the police. Now this section is one of my favorite sections in the game, as the entire escape sequence is split between the two players as you fight and run your way out, with influences like Oldboy’s hallway fight scene feeling like an influence as Leo hits up cops with a lamp. Regardless, it’s a lot of fun as the two dash around the hospital separately, though the sequence ends with Leo’s capture by cops and a last second rescue plan by Vincent, which somehow doesn’t get the both of them shot the hell up at ALL because these cops have stormtrooper aim.

Escaping from the police and heading to an airplane hanger gives you the final two achievements in the game: attempting to fly a helicopter as Leo (and freaking out) and attempting to play an arcade game together which can end in humorous results when played in a competitive mood. Gathering the supplies, Emily flies the two into Mexico (though you’re forced to choose between parachuting in against Leo’s fear of heights, or go with Leo’s option which is landing at a nearby airfield). Regardless, you guys end up at the same place and shoot your way through the mansion in what I can say honestly feels like one of the more janky feeling sections in the entire game: shooting people. It’s not that it feels awful persay, but it doesn’t feel particularly great and in all honesty I had preferred it when we were doing activities that didn’t involve shooting people. Also there’s a cutscene where Ray has been captured and murdered by Harvey in his shed, I forgot about that loose end. Regardless, Vincent and Leo wipe out Harvey’s squad of goons before he attempts to go Scarface on them with a grenade launcher, though that ends with them cornering him in his office and finding the Black Orlov diamond in his safe. Harvey’s attempts to take one of them hostage results in a comically overdramatic shooting where he goes out Tony Montana style into the pool out back though whomever is the hostage depends on whether you want Leo or Vincent to pull the trigger on Harvey.

The two proceed to make a quick escape out of the mansion from the remainders of Harvey’s goons, an army of gun-toting Mexican cartel goons who chase you on Jeeps with mounted machine guns as you both make cool action movie maneuvers on dirt bikes before finally jumping on the plane and barely making it out alive. It’s here where Vincent laments the course that his marriage is going, and Leo suggests writing her a letter to perhaps patch things up which he agrees to after Leo relays a rough patch he had with his wife. However, everything goes awry when they both land back in the United States and are surrounded by police officers, who take the Black Orlov diamond back and proceed to do the ultimate fuck-up no cop should do: reveal that his buddy was an undercover federal agent right next to them. There’s a decent amount of foreshadowing with this reveal of course, like Vincent always choosing the non-lethal and chaotic ways or the fact that Harvey doesn’t recognize him at all even though Vince supposedly laundered money for him. Here’s the twist: Harvey did kill his brother, the buyer at the deal with Leo. See, Vincent’s brother Gary was also a federal agent and intending to avenge his brother, his superior officer felt that it was a good idea to put him undercover as a prisoner next to Leo in order to get to Gary. This revelation deeply upsets Leo, who takes him hostage and steals a police car while heading into the city. Eventually the police car crashes into the ocean, and the two escape separately into different vehicles: Leo into a nearby boat and Vincent into a nearby helicopter; Leo has to dodge Vincent’s bullets in the boat (which feels nigh impossible sometimes) while Vincent has to shoot at Leo. Regardless, the boat starts to smoke and Leo jumps out of it as it explodes into fuel tanks and escapes into a warehouse while Vincent and police pilot Emily give chase. Leo holds Emily at gunpoint and tells her to leave, stating it’s between him and Vincent with absolutely no backup whatsoever in sight.

What proceeds is three separate sections of shootouts between the former friends, each of them pumping bullets into each other. The more bullets one gets, the less of a chance that he has at the finale as the two knock away a gun nearby, both racing to put a bullet in the other. The first time I played this game with the Big G I was the one who died at a full disadvantage, though when I played with BFD Survivor I won by the skin of my teeth, putting a bullet into Vincent’s chest. Depending on who wins the shootout produces different results. If Vincent dies, he hands Leo the letter to give to his wife and stare at each other with respect before time fades on. Leo drops off the letter to Vincent’s wife Carol at their old home, her fears of her husband dying undercover being correct. She’s inconsolable, even at the police funeral with her husband as she raises the child alone. Leo however moves on with his girlfriend/wife Linda and his son Alex, leaving town for pastures anew. The opposite has Vincent surviving and proceeding to raise his daughter Julie and resigning from the FBI to be with his wife Carol. However, he has regrets and explains the situation to Linda, who angrily shouts at him to leave, with the final shot being Linda and Alex at Leo’s grave before a final credits fade to black.

A Way Out is not only a fun game, but honestly could be a really fun time at the movies if plotted right. It’s a story that hits pretty much all the plot points correctly, granted that you don’t look into the plot holes too much like “How was Vincent able to kill that many people without getting arrested himself as an undercover cop” or “How did they slide down a rope at the beginning with coat hangers”, or “If one of the two died in 1972, why was there a live feed of the moon landing? Was there another one in 1972 or does the final cutscene take place years later?” but this isn’t really the game for realism to be fair, going for a more dramatic production with the set pieces and character motivations. The gameplay is a lot of fun, definitely in the sections which require the most coop play which ends in tragedy with the final reveal which I’ll be honest, got me the first time. My least favorite sections however involve the boat section on the river, which feels cumbersome and frustrating as well as the on-foot shooting sections towards the end, which felt so stiff for me personally that I never really was able to get the hang of it. There’s only about twelve or so achievements, most of them being optional stuff but are worth it just for the moments of levity or character development. I enjoyed this plot a lot, the characters feel fully developed along with what drives them even if there are a couple of bits here and there where I rolled my eyes a bit. If I were to recommend a way to play the game, I put the achievement guide I used in the bottom for a general path to follow to hit up everything but keep in mind that this isn’t a story guide, it’s mostly used for miscellaneous activities in the environment.

The sound design for the game for the most part is fine, though there isn’t really much of it that pops out in terms of actual in-game sounds, mainly because everything works in tandem and sounds solid from the gunshots to the noises of ripping water as you fail to sail down it with your buddy. The voice acting is pretty good however, and everyone throws in a solid performance here. I feel that the most memorable one is Leo’s voice actor, a man named Fares Fares, who is the director’s older brother. I find this hilarious because it’s a sort of mixed thing: you can tell the dude isn’t Italian and that Leo doesn’t sound super Italian but at the same time he kind of does? Like it’s a mismatch that’s immersive and doesn’t bother me in the slightest, like I can recognize that he doesn’t sound how he should but at the same time he does? I don’t know, maybe I’m just good at meeting games at their level, and there’s something admirable about casting your older brother in a passion project game of yours so it all fits. Eric Krogh does a fantastic job with playing the more calm and rational Vincent, always having a head of logic which foils well with Leo’s brashness; these two bring out their characters extremely well and bring out the contrasts that separate the two apart but the likeability to bring them together if that makes sense. Truth be told, these are the main performances that stuck out to me, though I think Andrea Deck and Jessica Calmhede do well together as the respective wives (Linda and Carol) to the main characters though you don’t often get to spend too much time with them to really to really get too much in the way of character out of them other than “Being the wife of a criminal is hard but we’ve made our marriage work” and “Our marriage is on the rock and I want my husband to leave his job”.

So how’s the soundtrack? Composed by Gustaf Grefberg and Sam Hulick, the score for the game is a score mixture of somber string pieces and high percussion sounds that while it may not have much memorability outside of the game for me personally, I sure as hell could listen to it if I wanted to. My issue with soundtracks like these is that while it works within the context of the game, there isn’t much in the way that would make me listen to them outside of the game itself and that is perfectly okay considering that overall the game’s framework is mostly just supposed to make it work within the game and that’s it. However, Gustaf and Sam do an excellent job with the somber tracks, which feels like something I could write to or listen to when I need some background noise when I’m writing or perhaps when I need some ambience while I sleep. There’s something comforting in the sadness, a sort of vintage sounding but modern feeling calmness all the same; it has this emotional poignancy that I don’t really often feel with most games and I find that to be honestly super impressive. If I were to list the best tracks here then it would be “The Beginning”, “A Way Out”, “Arrival”, “A New Life” and most importantly “Farewell”, which is just such a fucking sad track that it made me FEEL something at the very end and while I didn’t cry exactly, I did feel shitty for shooting my in-game buddy and that’s the kind of feeling that a cinematic score is supposed to make you feel. The action-ish music isn’t bad in comparison of course, they do the part they’re supposed to do: fade into the background and ramp up the tension when it needs to even if it’s not exactly super memorable.

The art direction for A Way Out takes place in the 70s and if it were to be described in a single word it would be “cinema”. The set dressing for the game is straight up 70s mixed in with late 60s from Leo’s pompadour, the ugly ass patterned shirt underneath Vincent’s leather jacket, Jasmine’s giant afro, the older styled cars and the heavy use of payphones; there’s way more than that of course but I like the overall vibe that it brings. The environments themselves mixed in with the colors are actually a lot brighter than one would think, except maybe the inside of the prison; outside the prison when it’s sunlight it feels like there’s a feeling of hope while the inside of it is obviously the inside of a prison, which is to say dreadful and a labyrinthian monster of sewage pipes and angry dudes with shanks. Getting out into the world however you’ll be seeing a decent amount of nature which is usually a rather peaceful feeling if not for the fact that you’re riding on the back of a truck and shooting guys. It’s a good contrast, but that uplifting feel never really left me until the final act, when even though it’s the middle of the night everything just gets way darker and more sad due to the final twist, being forced to navigate a grimy ass warehouse while hunting your former buddy. The dissonance is effective, though if there is anything that’s super effective to me in this game then it’s the chase sequences, though more specifically I would like to point out the hospital chase scene. Throughout the entire sequence, the cops split you two up and run after you, with each player having to navigate through their own sections repeatedly and everything just feels seamless and well timed. The action never loses momentum, and one minute you’ll be knocking out porkers with a lamp (which screams Oldboy’s fight sequence to my delight) and after you get through that sequence you’ll see the other guy crawl through an air vent and out of a nearby window to hide on a ledge. They employ a similar method on the construction site where each of the players takes turns chasing Ray, with the other person attempting to cut them off in an obvious linear sequence that while if you fail you restart, it just feels like it works. I don’t know, I’m not the best at describing stuff like this but I enjoy how cinematic this game feels from the pacing of the story, the environment, seamless camera transitions and more; which is why I’m surprised out of all things that they would choose to adapt It Takes Two (which is awesome by the way) instead of A Way Out. Better yet, why not both? Graphically, the game is pretty decent for the most part, like I don’t really have much to say about it. Character models look decent enough (especially Linda who looks pretty damn attractive not to sound like a weird early 2000s GameFAQs misogynist lol), you won’t see crazy details like skin pores though you will notice how a lot of the facial hair looks fake as hell, specifically on everyone except the two title characters. I don’t know, it looks like a sort of low-res prop sort of glued to the face of the numerous police officers but that’s really it on my end with the graphics. Otherwise, it's a standard Xbox One generation affair and that’s fine.

Overall, yeah the game is pretty solid and is a lot of fun to play with a buddy if you have a couple of hours to kill. The plot is a fun time and has the foundations of a decent crime thriller with a lot of heart and solid performances along with a decent mix of cooperative action and fun set pieces within the game. It’s certainly not perfect, there are some pieces that could’ve done with a bit more fleshing out or perhaps being replaced in its entirety. I wasn’t a fan of the boat segment, felt the shooting sections towards the end of the game were a bit stiff as were portions of the dialogue here and there. However, it has the perfect length for a fun game to kill in the afternoon and it’s pretty easy to get distracted in minigames like Connect 4 or playing Baseball. I would 100 percent recommend this game though keep in mind when it’s not on sale it’s around 30 or so dollars for 5-6 hours of gameplay time so do what you will there? Also, you’ll need an EA Origins account and other than playing these games with my friends or streaming Mass Effect for other buddies, I consider anything related to EA to be considered Malware so just be aware of that. The developers from here would go on to get critical acclaim for this game and would move to develop It Takes Two, a much more family friendly cooperative game based around the trials and tribulations of divorce which I actually loved a lot even if I felt it was a tad long in retrospect. There would also be a remake of Brothers: A Tale of Two Sons though that would be under different developers and would be released this year which felt unnecessary but eventually I’ll give these games a shot. This ultimately makes me wonder what the studio is cooking up next, and it’s something that I’ll be following and looking forward to playing in the future.

Links:
https://en.wikipedia.org/wiki/A_Way_Out_(video_game)

https://tvtropes.org/pmwiki/pmwiki.php/Characters/AWayOut

https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/AWayOut

https://steamcommunity.com/sharedfiles/filedetails/?id=2155904413

https://open.spotify.com/album/6QenoaBO94H2FZ1ys727M4

https://www.youtube.com/watch?v=xH5twq7g4mI&ab_channel=Bfr%27sOST

https://www.imdb.com/title/tt8181422/?ref_=tttrv_ov_i

From Steam Reviews: https://steamcommunity.com/id/gamemast15r/recommended/

Sacré plot-twist. Très bon jeu à faire en duo.

A pesar de que no soy un gran fan de EA y sus juegos, debo admitir que "A Way Out" es una experiencia ideal para jugar con un amigo. Lo mas remarcable es la cantidad de diferentes mecánicas que van apareciendo a lo largo del juego junto a su historia.

This review contains spoilers

Insane twist

Really fun scuffed game. I like the interactions and the ending crushed me. Great story overall and a fun simple game for whoever has a friend that can tag along.

não tem perdão pra traidor...

Really good story, not too long but very fun

Great game to pick up with your friend, tests your friendship and is great fun to play. Leo and Vincent are both charming and the way they are executed and put into the story is great. Overall, amazing game that will break your heart.

Uma surpreendente experiencia coop

Um jogo que comecei sem esperar nada, afinal só joguei devido a existência do coop. Então apesar de ter começado algumas vezes e nunca terminado, um primo e eu decidimos jogar tudo em uma noite.

Agora sobre o jogo, progressão legal e historia simples, muito tranquilo de se acompanhar e jogar e incrivelmente surpreendente o plot quando jogado por alguem sem qualquer expectativa. Posso falar com tranquilidade que esse jogou tem tudo o que precisa pra ser um ótimo jogo para passar o tempo em momentos onde os jogos coop local estão escassos.
É sério o plot, apesar de simples, me fez ficar bem impressionado com o jogo.

One of the best multiplayer experiences I had since LEGO Marvel Superheroes. I loved every single moment of this game and playing it with my friend was both hilarious and intense. I am pretty upset over the fact that there are no games like this (well there is a few but they are very limited). Most co-op games are in a different art style that I am used to and it isn't really my kind of game.

This review contains spoilers

A Way Out is a good co-op game, not comparable to kings like portal 2 but it is a more of a decent game and fairly short.

Gameplay
A third person game controlled by two players having 2 unique protagonists, the game is optimized for a unreal engine title and of the best features is the co-op interactions, giving someone an item helping them get up ect. With stealth gameplay in the early game and some action at the end, the scenery changes and it's not repetitive once you are out of the jail you will see forests,cities and more stuff.

Story
You are leo, a thief and a scum who has criminal traits who wanted to seek a buyer for a very rare diamond, findind someone called Harvey a crime boss. During the talk the mob boss betrayed the deal and killed one of your assistant. Harvey takes his car and drives over your body leaving you unconscious when the police found you, arrested now Leo has to find a way out to break free from the bars to kill Harvey, in jail he finds a guy called Vincent who barely spoke to him but notices that Leo is a wanted guy in the prison. Talking on a occasion Leo found out that Vincent is seeking revenge for Harvey as well, both of them agree to get out together by stealing tools and necessary stuff to breakout. So in a one stormy night they did it, climbing down the sewers all the way up to the police tower, in a rush they run and hideaway from the near by cops searching for them, now free in the woods they discuss about how they can reach harvey, not knowing where he is and Leo knows someone who used to work with him and he's in town, one fishing later they find an old couple house with a truck that can drive them to exit the forest, distracting them by releasing the horses. The police was informed about their theft and on their way fighting with them while being chased. Leo takes the shotgun and starts to cover Vincent, running down seeing a boat and making their escape. Now in town they need to find Ray but one thing to note about these guys is that they do have a family. Leo has a son and Vincent is a future father so first Leo has to talk with his family to send his regards and actual status of his breakout being in the newsletter. Leo lives like a dirty dog, his family was forced to move out in a trailer, once he makes contact with his family and talks to his kid they are going after Ray, he's in a construction site and once seeing Leo he started to runaway from him but they chased him down with the crane, telling the duo about Harvey's location being Mexico. Leo knows someone who can get some guns from and once arriving there to meet with Jasmine he gets the guns ready but the girl seemed a bit weird about Vincent so after they got out she called Harvey and he sent a hitman after them. Vincent knew someone who can provide a ride to Mexico, but also he found out that his wife gave birth, not so soon to celebrate because the hitman located his targets so they have to runaway from him and ambush him, quickly to the hospital to help Vincent and assist him but the guards found out that the two guys were the wanted criminals so the show started again with the chase now in a hospital. Leo was captured but Vincent got down and got a car to save him and runaway from the police. Now they are ready to take the trip in Mexico, they got the money from the robbery and gave it to Jasmine and also got new guns and Vincent's friend will provide the safety trip to Mexico. Arriving there they will meet Emily who is not happy about the Mexico flight but paying double helped the situation, so this is the moment the final revenge to take down Harvey, arriving to Mexico ambushing his guards and running forward to his building that is a exact reference to Scarface. Harvey failed to kill them and he was shot, sitting down on a chair discussing with Vince and Leo about the diamond but he got out and took Leo but luckily Vince took him down and shot him, after killing him and stealing the diamond they have to runaway from there and get back to Emily, stealing motorbikes while being chased by Harvey's remaining men. Making it out alive again and both of them jumped to the helicopter, on their way home Leo suggests that Vince should start a letter to his wife to make her forgive him, one long flight later arriving at the airport everything seemed alright but the police ambushed the protagonists and yeah, Emily was a fed but the plot wist does not end here, VINCENT WAS ONE OF THEM TOO. He played Leo and took his diamond and arrested him, but Leo did not give up and smacked him and stole his gun threatening the cops only to reach a NYPD vehicle so he can runaway and so he did it, on his way Vince and Emily chased him down and some news were found out, the assistant who helped Leo was Vince's brother, a fed as well but he was killed by Harvey so that's why Vincent wanted revenge on him and took this trip with Leo. The police car went on fire and so Leo left the car and took a boat that was destroyed by Vince's chopper. Now near a factory he enters there with Emily and Vince too and one last fight will declare the ending. Emily was warned to leave or she will be killed so she did left Leo with Vince, the duo has to fight alone, the one who wins gets the dinner served in a cold rainy storm, in my part I killed Vincent and ended the duel there. In the end you see the ceremonial of Vince and Leo starting a new life but after that giving the letter to Vince's wife and the game ends there.

Conclusion
Action, stealth, betrayal, and a predictable plot twist at the end. Fairly good story and game in general.

Historia MUITO BOA e jogabilidade incrivel

Joga esse jogo é uma experiencia incrivel pra joga com o seu amigo. É o tipo de jogo que testa a sua amizade e te deixa muito entretido.

Jogão da porra certified

O quanto eu chorei no final dessa obra prima é brincadeira.


This game is such a great time with a friend. It’s pretty short, but it goes on sale all the time so definitely give it a chance.

Beau plottwist, de bonnes heures de rigolade !

This review contains spoilers

Play this with someone you love,
You love will them more.




Until you don’t

Played on stream in three parts with @Appacor. Enjoyed the story, sound design, and mode of gameplay. Tons of fun. We went back to see alternate endings as well.