Chock full of all the growing pains and nagging annoyances of both the title that preceded it as well as that of the open world genre at large, DDII offers a satisfying moment to moment exploration experience and a fulfilling conclusion only earnt after a poorly structured main story quest. Familiar narrative elements line your path like markers illuminating the way forward as this title exists as a simultaneous remake and sequel; there is a Dragon who threatens a far away kingdom, there is an Arisen who must rise to His challenge, and there is a Pawn conjured of pure thought at their side, all as the infernal chain demands of this world. The unique roleplaying capabilities the Arisen storytelling model provides remains a captivating experience just as it did in the first entry, further explored with the underdog nature of this iteration's Arisen and their place of weakness as a victim of stolen valour, and once again the dynamic between master and Pawn invite many interpretations to the nature of their relationship beyond surface level character customisations available ingame.

A reader would note I place a lot of bearing on the narrative of the Dogma titles and it's because I see it as their strength, there's little I can constructively say about the vocation-based combat that hasn't already been said by those better written than I. Of course all games which allow character customisation to some capacity leave wriggle room for roleplay on the player's part, to explore regarding individual reactions to events and splinter canons or endings, and the Arisen/Pawn dynamic illustrates this potential stronger than other titles. It is purely because of DD's vagueities and space between major quests (especially utilising the breathing room of methodical travel) that allows one to fill in their own blanks and organically develop characteristics through gameplay.

I acknowledge mine is a special case as my sentimental tie to DD extends beyond mere rose tinted glasses or nostalgia. My family was homeless and hotel/sharehouse-hopping for an extended length of time during my teenage formative years, a period hazy even to myself as I still underestimate its effects on my current personhood and mental condition. It was a special and difficult circumstance in which my brother and I kept our heads down while my mother worked the hardest years in her life, and the video games I had the opportunity to play during this period endure as those closest to me: NieR, Xenoblade Chronicles, and Dragon's Dogma. The destined heroism of the Arisen and having their fate so clearly etched into the very order of reality proved an escape from my own unmoored existence, kicking off the most artistically inspired years of my time drawing and seeing the creation of numerous individual original characters all brought to life from the same narrative device, their scribbled intricacies lost to sketchbooks long gone. DD was so much more than just a jank open world game to me then, it was where I first explored my own transgenderism without a prior outlet and where I could receive acknowledgement of my being alive from strangers across the Pawn network. I was here and existed, and I could aid others even if in an insignificant way.

I've yet to see a similar burst of unabashed creativity following this period not even seen during my exploration of FFXIV character development, and while DDII couldn't possibly foster a child's productivity in me, I feel the inkling of potential within once again. Yeah that one Nadinia quest bothered me, yes the pacing felt really off at times, yes the loss gauge is abysmally unfair, but it's more Dragon's Dogma. How could I not love it? Thank you to my partner for allowing me to use his PC with far better specifications than mine.

Reviewed on Mar 31, 2024


2 Comments


1 month ago

I rarely see people talk favorably about the narrative aspects of Dragons Dogma, it's interesting and nice seeing your perspective as someone who puts so much importance on it! It's been forever since I played the original (I just started my replay of the original when 2 got announced, so I put it down for the time being), but I remember really, really loving the story and how in the end it explored some of that Pawn/Arisen dynamic.
I ADORE how close the pawn feels in DD2, I love all their dialogues and how much they vary between players. I gave my pawn the straightforward trait and she was often sweet to my Arisen, but even more often she was cheeky. And when my BF summoned her, she was just outright rude. Not at all like when she was with my Arisen. It was a side I didn't at all get to see during my own play. And seeing that just made me melt at all the character implications. She immediately felt so real, and from then on every interaction with the Arisen felt even more honest. Traveling with her became like a real journey together. I really love that writing aspect of the game.

I have yet to finish DD2 (I put it down for now), but I'm really really curious how they develop the narrative aspects around the pawn. And I'm glad to see that though DD2 isn't perfect, you enjoyed it a lot still :') It makes me want to return to playing again soon too.

1 month ago

@jayay AHHH JAY so happy for your comment...! so happy you also enjoyed the original dynamic and title and i'm wishing you the best on your replay in the future~~
something i adored within a few hours of play was seeing just how chatty my pawns are amongst themselves..! i totally feel you about how subtle systems like changing how a pawn is perceived by other players can add so many planes to their little characters, like they're off developing their own core traits and beliefs entirely divorced from their arisen. there's something laidback/more rude pawns can do where they seat themselves right on the floor, and my kindhearted pawn went and chided them on my behalf, just absolutely so enchanting i recommend keeping an eye out for it!
i'm very pleased to hear i can serve as a bit of motivation, though it definitely isn't all amazing there's some nuggets in this title that carried me to the ending. it's cool that the setting and game overall can serve as a basis for character development at least! again very much appreciate your words <3