a perfectly fine keyhunt, though the reality of cults and their slow inducement via gentle attrition is rushed for the sake of a convenient background. despite the lack of any actual threat to the player, there remains a cloying presence on the empty compound which hangs thick over every step in progression. there is no conclusion, only an inevitability.

somewhat spoilers, but in the vein of believability i wish more care was taken into portraying James both in voice and writing; cult leader who seemingly coerced tens of people into militant aggression and mass self-harm also seen fumbling over nudie magazines and his own safe lock, rehearsing his empty speeches within earshot of a believer.

Reviewed on Apr 09, 2024


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