The mark of a quality rogue-lite is the ability to sustain a sense of discovery despite repeated play throughs and to keep a general barometer of fun in the moment to moment gameplay.

Dead Cells excels at the latter but stumbles in the first. I generally enjoyed the 2D-souls-lite combat but every run I found myself accidentally stumbling down the exact same path. I eventually went online and found out there were separate paths I could've been taking the whole time but they were so obtuse that even while knowing about them I never found them.

I got the "bad ending" a few times and have never put in the time to get the good ending.

Reviewed on Apr 29, 2020


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