Log Status

Completed

Playing

Backlog

Wishlist

Rating

Unrated

Time Played

--

Days in Journal

7 days

Last played

March 9, 2024

First played

October 27, 2023

Platforms Played

DISPLAY


I am not kidding when I say this might as well be the most important piece of art of the 21st century

This is a hard one to review for me. I feel just as mixed about this game as with MGS1, but can't sum it up as easily. The tonal clash between the stealth and the action is completely fixed but comes with the caveat of the pacing being all over the place, which is confusing to me because the pacing was one of my favorite things about the original. The ways you can approach the stealth is a lot more varied with the first person view and enemy AI, but it also goes too far in the opposite direction because now enemies can miraculously spot you even when you're standing outside their field of view. The boss fights and backtracking sections are far less tedius and evenly spaced out, but the tedium now comes from how ridiculously easily you're spotted (as previously mentioned) and having ridiculously little space to hide because the environments now mostly consist of narrow hallways as opposed to complex, wide open rooms.

You're probably also expecting me to bring up Raiden in some way, but weirdly enough, he's probably the only new thing that I actually liked unconditionally. Would I have preferred it to keep Snake? Of course, but watching fanboys create this outrage over playing as a different character will never not be funny. A bit of uniqueness is always needed in a sequel, not so much letting me sit through even MORE cutscenes. I didn't mention the Codec calls previously because they really only lasted more than 3 minutes during dramatic moments, and while part of me is trying to have the patience I had there, sitting through half an hour of characters talking is starting to get on my nerves. That's not to say the ending didn't completely throw me off-guard, because holy fuck!