A fun linear adventure. The game is mainly combat-driven, with well-thought and balanced encounters in big, multi-level dungeons filled with traps, akin to Baldur's Gate's Durlag's Tower. Obviously, the story and role-playing elements are lacking. I also have my qualms with the Real Time with Pause combat system in general, and found the final boss much too hard compared to previous boss encounters up to this point. However, the game is kept relatively short and well-paced, the enemy variety is good, and it has some of the best background art and music I've seen and heard in an isometric CRPG

Reviewed on Apr 19, 2024


Comments