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Ys Seven was a moderately enjoyable experience. Through experiencing what many of the games in the series have to offer, I've started to rate each title through a couple of factors. Those being (1) flow of combat/progression (2) difficulty and (3) music

Flow of Combat/Progression: Too much depth and complexity added to the system comes with unintended consequences. The flow is relatively similar to other titles. It's fast, but has some added depth with the skill, attack type, and extra skill systems. Additionally, there are a few more stats that each character can utilize (dex/avoid). However, more isn't always good. Being required to swap characters mid combat per the attack types interrupted the flow of combat in the micro. General grindiness with expanded RPG elements interrupted the flow of progression in the macro.

Difficulty: The game isn't as challenging as previous titles, which is for better and worse. The incorporation consumables means that, granted you have enough resources, you never really have to worry about bosses. You don't really have to learn their movements, and thus there isn't nearly as much of a challenge. However, the game becomes much more accessible with these JRPG elements.

Music: The music isn't as memorable as the other titles.