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87th commented on 87th's review of The Beatles: Rock Band
@AWACS_Lucio Yeah, I was more surprised but how few of the early breakthrough hits were on it. No Please Please Me, From Me to You, All My Loving, I Want to Hold Your Hand, or She Loves You, but you get to play Boys on the Ed Sullivan stage so the drummer can sing one. Those are all in the custom DLC, thankfully. The White Album's still fairly underrepresented, with only Ob-La-Di Ob-La-Da being included so far, of the songs you mentioned, but I'm holding out hope for a big content drop in the future.

Harmonix claimed that they intended to do all the studio albums as DLC if the money was in it, but the wider interest dropped fairly dramatically after the first few months. Great to see the fans do such a good job of picking up the slack.

3 days ago


87th finished Emeraldia
I feel a little sorry for Emeraldia. There's potential here, but it doesn't seem like the team really thought about what they were doing. I mean, this is a 1993 Namco puzzle game that they didn't bother porting to the Super Famicom. Can you think of a more damning indictment?

Emeraldia is a fairly typical-looking block-stacking puzzle game, but holy shit is it cute. These are some of the most lovable sprites I've ever seen. Though the gameplay only involves guiding falling blocks around the screen, Adventure Mode insists you're playing as a brave little dolphin called Mint, out to rescue his sea creature friends from the devil of the ocean, Jamir. The game looks really inviting, and the screen's constantly filled with messages from friendly fish, explaining the game to passing observers in the arcade, but it really feels too technical for its own good.

Blocks come down in L-shaped sets of three colours. If you match two colours by dropping them directly on top of each other, they'll both shatter, and later, break. If they're placed in an unbroken horizontal or diagonal line, you can use them for a chain reaction. Having blocks fall down in three parts at a time means you'll need to rely on chain reactions to earn more screen space. It can be a disarmingly tricky game, as each new block with a desirable colour will force another two unwanted colours on you too, and each placement feels like something of a compromise, but I find I do best when I play it like Puyo Puyo or Puzzle Fighter - attempting to assemble groups of colours without breaking them, in the hope they'll cause a big combo later down the line.

Emeraldia is split up into Normal Mode, Adventure Mode and Head-to-Head Play Mode. Despite the names, I think Adventure Mode seems much more like the main mode of the game. In it, you play through pre-made puzzle levels and attempt to free fish, trapped within the blocks. It's the cutest mode, with the most sense of character, and little story boxes every now and then. When you save a fish, there's a little digitised voiceclip that says "Thank you!". It's undoubtedly the mode that new players will want to try when they first come across an Emeraldia cabinet, but Mint's there on the main menu, recommending you start with Normal Mode. This strips out all sense of character that the game has, and just becomes an abstract block-stacking survival puzzle. You play until you fail, and there's no reward other than the potential to place on the high score screen, but it's the most direct way to understand the fundamentals and balance of the game. Then, there's Head-to-Head, which is just a 2-player versus mode with no option to play against a CPU. Despite how relatively small a part of the game Head-to-Head is, it defines the whole of the rest of the game, as you play everything in a little window to the left-hand side of the screen, with the right reserved for Player 2, who plays as a pink dolphin. I imagine a lot of players came to try for the first time, jumped into the two-player, didn't really know what they were doing, and walked away dissatisfied, looking for something that was actually fun.

That's the shame with this. I think there's an interesting puzzle dynamic in here, but it's badly framed. I didn't really know what I was doing until several levels into Adventure Mode, and I only made it that far because I was playing an Arcade Archives release that I'd already paid for, and the continues were free. Even now, I don't feel like a particularly good Emeraldia player. I think a really cute puzzle game ought to have very easily understood rules. Yes, I think they should be something like Puzzle Bobble. Puyo Puyo is a bit borderline, but it still seems a little aged-up from this, and you can make it through a few early levels without understanding the deeper strategies. Emeraldia looks like a game for the world's sweetest babies, but feels crueller than the puzzle game they made under the totalitarian rule of the Soviet Union. I don't think they really structured the game modes very well. There likely ought to be a mode that you play against the computer, as your dolphin reacts with funny animations in the side of the screen. I think the game came together best in Adventure Mode's last level, where we're told Mint is escaping from a crumbling cave with his fellow dolphin hostages. You start with a blank screen, but dolphins descend as part of the blocks, and you need to place them carefully to free them as quickly as possible. Why is that just one level, and not a full mode? Why do I have to play the whole story mode to get to the part with the most compelling gameplay hook?

Emeraldia's aesthetic tells one story, while its gameplay tells another. I don't think they necessarily needed to make this more simple and accessible, either. I could see this gaining an audience of hardened puzzle champions if they drew very dull, dry graphics for it, but then, they probably should have put a little more thought into its modes, too. I have sympathy for the developers. 1993 was a hideously busy time for Namco, and I don't think they really gave a shit about Emeraldia while they were focused on launching Ridge Racer, Cyber Sled and Air Combat. There wasn't any time to revise what they'd already made. It was sent into arcades to die in a dusty corner while visitors lost their minds over their first experiences with 3D. I'm very sorry. I think there's something here, and I really like Mint. I just wish they made his game better.

5 days ago


87th commented on 87th's list Secret retro compilations
@letshugbro There is a thirty-second time limit on Donkey Kong, Jim

8 days ago


87th commented on 87th's list Secret retro compilations
@letshugbro I considered that, but given the hard time limits on Masterpieces mode, I'd argue it's more akin to games with bonus demos, like Need for Speed Underground 2 in Burnout 3 or Matt Hoffman Pro BMX in THPS2.

8 days ago


87th commented on 87th's list Secret retro compilations
Strong correlation between buff dudes and having a bunch of old games

8 days ago


9 days ago


87th commented on 87th's review of The Beatles: Rock Band
Note: I published this prematurely, as my second dongle was due to arrive. Please heed my warning. Even though they look exactly the same, Guitar Hero 5/Band Hero dongles are not compatible with Guitar Hero: World Tour guitars. The search continues.

11 days ago


87th finished The Beatles: Rock Band
You never really hear about PS3 homebrew, do you? After hacking my PS3, I found out why. It's a fucking pain in the arse.

If you know where to look, and join a private discord, you can find people modding old PS3 games. I almost found myself motivated to pursue this when I found out that fans have brought back MGS4's online mode, but that didn't feel like something I needed. Apparently, having the whole of Revolver and Magical Mystery Tour as Rock Band DLC was.

I guess it speaks to how earnestly I love The Beatles. They weren't just a bunch of guys who played good songs. When they emerged out of the early sixties, they were like a whole new kind of person. They broke the conventions of what an adult was supposed to be, and with their wit, intelligence and compassion, made all those guys look ridiculous. They made it okay not to live for the expectations of society or your family name, but your passions. Maybe you're not a fan of the band personally, and that's fine, but I think if you have any interest in pop media, fringe political thought or the embrace of foreign cultures, I think you owe some gratitude to The Beatles' influence. I can't imagine there would be a videogame industry without The Fabs. (This is beside the point, but did you know all those Atari 2600 cover artists were Yellow Submarine animators?)

Playing PS3 Rock Band in 2024 at all is a pain in the arse. If you didn't buy all the equipment 15 years ago, and held onto them for the following decade and a half, you have some very expensive eBay purchases ahead of you if you want to get in on this. I've still got a couple of the guitars, but thanks to multiple house moves, and weird, malicious flatmates who may not have appreciated my vocals on Debaser, those USB dongles were long gone. And it's not as if you can just buy any old dongle. With very few exceptions, they will only pair with their specific controller. And I have one of those fancy George Harrison Gretsch Duo Jets that you couldn't even buy in highstreet shops. I'm not willing to readily give up how much I spent on the dongle when it finally showed up for sale. Unless you're emulating (and seriously, if you're new to all this, please consider emulating), there's no new devices that are compatible with the PS3 games. Harmonix remedied this a little bit with the release of Rock Band 4, which supported full song exports for the previous games (which require DLC keys that are no longer purchasable) and are still playable on PS5 and Xbox Series consoles today, but one-off games like The Beatles Rock Band, which didn't allow you to transfer their highly-valued content to other titles, are still trapped on PS3, Wii and 360, with all their awkward "it made sense at the time" quirks.

So, hacking. I'm not confident I can recall the process well enough to provide even the most rudimentary of tutorials, but if you're going to hack your PS3, you'll need to be on a specific outdated firmware release, and it matters what kind of PS3 you have. You can utilise custom firmware on original PS3s and some slim models, but if, like me, you currently own a "superslim", you'll have more limited access to homebrew software. You can still do it though, with the Homebrew Enabler software ("PS3HEN"), but it's just a little more awkward. Each custom song needs to be transferred to the PS3 via FTP software (something that the installation guidelines only give a cursory mention of, and I hadn't used since college), you may need to make a direct Ethernet connection between your computer and PS3, and you'll need to keep every track in a special folder on your PC to use an executable to recompile the full tracklist each time you want to modify it. You also have to transfer over a special bit of software to make the game modifiable in the first place, and in the haze of everything I tried and retried, I really can't remember how I did this. This isn't a casual undertaking.

I'd argue Harmonix are one of the most under-valued development studios out there. Even in their smaller games, like Super Beat Sports, that nobody cares about, they're stuffed to the brim with extra modes and optional content. Rock Band was an insane logistical undertaking. Not only are thousands of songs accurately transcribed for multiple instruments and difficulty settings, but the on-stage bands are authentically animated, too. They made enormous bespoke electric drumkit controllers and sold them to American normies. By the peak of all their energy and ambition, on Rock Band 3, they were even including tracks for two backing vocalists, "Pro Guitar" mode (which would have you plug in either a midi-compatible electric guitar or a special, expensive plastic one with buttons on every string of every fret, to play the real guitar parts) and keytar, and barely anybody was playing the game like that. That doesn't even scratch the surface of how much of an undertaking it was to acquire the licences to an incredible range of pop and rock songs from a huge number of different publishing houses, and re-sell them. Of course, modders don't have to worry about the legal aspect, but it's just as ambitious for them to attempt reverse engineering the game to play home-made content and match the level of quality that Harmonix established.

There are amateurish custom Beatles Rock Band DLC tracks out there, but they're not the ones made by the core TBRB Customs devs. For the most part, you'd really struggle to tell them apart from the official Harmonix ones without prior knowledge. Sure, they have to lean on the handful of environments that were established for the original game, some of the surreal Pepperland visuals wear a little thin when applied to multiple songs, and in a post-Get Back world, Twickenham and Apple Studios seem like crucial Beatle locations, so it's a shame that they haven't been incorporated, but man, they managed to hack the Magical Mystery Tour bus into this. Would you have even the slightest idea how to make your PS3 games do that? They've been pretty clever, utilising the established assets to animate each new song, and the multiple costume changes during Glass Onion's callbacks are a particular treat.

TBRB Customs have set themselves the goal of creating custom DLC for every studio-recorded Beatles album, including the Past Masters singles collections and Giles Martin's remix album, Love. It's a lofty ambition, and the team have approached the to-do list with a completionist mindset. Frustratingly, this means that many of the most wanted tracks have been held off on for now, while we're stuck pissing around for the files for Sie Leibt Dich and Hold Me Tight. So far, there's been a huge number of tracks from With The Beatles and A Hard Day's Night, but no All I've Got To Do or You Can't Do That, and I personally find that extremely distressing. No Baby's In Black, no Hide Your Love Away, no Bad Boy, upsettingly few White Album songs - we're promised them in the future, but apparently, there were no new releases in the whole of 2023, and the team's recent focus has been on making previous tracks available for the Wii version of the game. I really want to believe they'll complete the tracklist, but I worry their energy may run dry when they see how many years they'll need to devote to the process.

There's also the fact that the modders seem to be young American Beatles fans. The kind who cried over 2023's Now & Then and think all of Paul McCartney's solo career is worth paying attention to. They don't have the same interest in the back catalogue as us slightly older fans who still think John was the big Beatle to like, despite the things he's alleged to have done after hearing of Nixon's reelection. They're insular and memey, and if you look into the more amateurish Anthology and Solo Career projects, you'll have to wade through some rake of Spongebob shit to get some comparatively rough content. It's very annoying that they've made a custom track for George's terrible White Album off-cut, Circles, while we're still waiting for Happiness is a Warm Gun, but I shouldn't upset the babies too much while they're working so diligently on my precious Rock Band DLC.

There's always a bit of a fear of custom Rock Band stuff. The most hardcore fans seem to be those who never got over Through the Fire and Flames, and not just guys who really like songs. While the focus in this DLC has been on matching Harmonix's precedent, there's still a wee bit of that Guitar Hero elite in here. We were never supposed to play the tape loop at the end of Strawberry Fields Forever, and I think you know this. Please take your job more seriously, unpaid hobbyists.

Many have approached the custom content as a thing strictly for emulators, and sensibly, it's the only way I can recommend a fan to go through this rigmarole. That strips out so much of Rock Band's appeal for me, though. For me, accessibility was such a draw to these games. I've played them at house parties with exchange students who really struggled with conversational English, but were delighted to see those falling note icons and become part of the band. If fellow Big Bad Beatleborgs are over, I can show them my special game that has twice as many songs as anybody else's copy, and we can delight in playing the whole of the Long Tall Sally EP. Nobody should go through the embarrassment of having to navigate a docked Steam Deck in front of another person. Now I've got everything set up, Beatles Rock Band is just as inviting to casuals as it was in 2009. I can grumble about minor details or the trajectory of the project, but really, it's so cool that any of this is possible.

11 days ago


87th commented on 87th's review of Metal Gear Solid 2: Sons of Liberty - HD Edition
Excited to hear that Keita Takahashi was recently asked about Agness Kaku's English script for Katamari Damacy on NPR's Bullseye podcast, and he stands by it. (Around 19:54)
https://www.npr.org/2024/04/12/1197958713/bullseye-with-jesse-thorn-keita-takahashi

13 days ago


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