Project CARS in name only. Project CARS 3 is much more arcade-style than its simulation predecessors. Not full-on arcade like Burnout or most Need for Speed titles, but closer to GRID and Need for Speed Shift.

The way of unlocking cars and leveling up basically kills all the fun of the game. Money is not earned from completing races, but by leveling up your profile with XP, which is earned from completing races and objectives within them. It takes so long to earn money, there's a high chance most players will get bored before even buying another new car. Worse, certain career events will lock you out of playing them if your vehicle isn't a specific class, All-Wheel Drive, a certain make, model, or year, etc. Prepare to sell your vehicle, compete in countless races to earn money for a new one, and repeat the cycle again just to get the vehicle you sold back.

Such a shame, as there are tons of Career Mode events and races, but everything is locked behind an insane grind. Graphics and visuals are fine. Not as good as Project CARS 1 or 2, but serviceable for an arcade racing game. The A.I. drivers are also not the best, and end up being easy to lap once you end up mastering the handling and gameplay.

On the positive side, all vehicles are unlocked for use in Quick Race modes, but isn't as fun due to the lack of progression with everything being unlocked.

To sum it up, this is basically Need for Speed Shift 3, but whereas Shift was a fun sim-cade racer series, Project CARS 3 is worse in almost every way imaginable.

Reviewed on Sep 23, 2022


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