Half-hour sections of truly inspired gaming layered between long sections of backtracking, fetching, and repeating things you have already done. Motion focused gameplay leads to mixed results but the successes outnumber the failings.

The sword fighting is unique and they do clever things with the precision aiming/analog sword control. I played almost exclusively in stick control "motion controls turned off" and while flicking the stick in a specific direction lead to some aggravation in some instances I feel like it was a net positive because by the end of the game the sword fighting is what I looked forward to.
The biggest negative I can hold against the game is it is just PADDED. If they would have boiled down the great parts of the game this would have been a classic. I get the impression they wanted to stretch the content out a little farther than they had fresh ideas for. You fight essentially the same boss 3 times... multiplied by 2 different bosses.

In the end, I enjoyed it. Sometimes I hated it. By the end I was glad to be done with it. It is near the bottom of the list of mainline Zelda games but not because it is a failure but due to the high quality of the series over the years.

Reviewed on Mar 07, 2022


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