When it comes to discussions surrounding the beat-'em-up genre, the first franchise that immediately comes to mind for a lot of people is Streets of Rage, with the second game in particular being the entry that made the series really kick off. Outside of me occasionally playing something like Teenage Mutant Ninja Turtles TV: Turtles in Time at an arcade, though, I've never had very much familiarity with side scrolling beat-'em-ups, and I've certainly never beaten one in its entirety, and so I've decided to kill two birds with one stone by diving into Streets of Rage 2. This was one of those cases where I respect and recognize the influence of a game far more than I actually enjoyed it, because while I do understand how Streets of Rage 2 has garnered such a strong legacy over the years, I'd be lying if I said I actually had very much fun with it.

Maybe this is more to do with the game's age than anything, but for an experience that's only about an hour or two long in total, I managed to get sick of the gameplay loop of Streets of Rage 2 quite early on. Even with its roster of four playable characters with their own playstyles, it didn't feel like any of them had a wide enough moveset to keep me that engaged with the slow pacing of the game's eight stages, with some of the more awkward button inputs and situational attacks leading to me using the same three moves for pretty much the entire game due to how much more effective they were. The increasingly frustrating enemies made this go from a slightly repetitive button-masher to something outright tedious, with the sudden influx of enemies (as well as reused bosses) with multiple health bars, annoying gimmicks, and a high resistance to actual combos showing up in practically every segment of every level made these encounters feel like they were going on for forever. Winning a stage or even just one fight in Streets of Rage 2 feels a lot more dependent on luck and RNG than any actual strategy or careful positioning, with the seemingly random hits and grabs deciding to land or not land (regardless of whether or not you are actually standing on the same plane as your enemy and vice versa) making many of the enemy encounters come down to just hoping that you'll land your attacks this time.

Even if I didn't have very much fun with this game, I won't act like there's absolutely nothing to appreciate about it, because if there was one thing about Streets of Rage 2 that stuck the landing for me, it would be its presentation. It's honestly impressive to see a home console game from the early 1990s look just as good as something you'd see in the arcades from that era, as the detailed spritework and backdrops, varied animations, and unique enemy designs gave Streets of Rage 2 a very lively and stylized look. The soundtrack of Streets of Rage 2 was also pretty good, and while I don't think it's one of the best game scores of all time like so many others do, Yuzo Koshiro's energetic synths and techno still fit the game's urban setting. Despite all of this, I'd be lying if I said I had very much fun with Streets of Rage 2, and while I am curious about eventually giving Streets of Rage 4 a shot, I think I'll want to wait a while before I actually do.

Reviewed on Apr 10, 2024


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SOR are games that honestly are only half as fun single player as they are two player experiences. Like most beat em ups really.