Streets of Rage 2

Streets of Rage 2

released on Dec 01, 1992

Streets of Rage 2

released on Dec 01, 1992

Mr. X and the Syndicate are back, this time taking Adam hostage! Take on the role of Axel, Blaze, Skate, or Max to rescue Adam, and destroy Mr. X once and for all.


Also in series

Streets of Rage 4
Streets of Rage 4
Bare Knuckle III
Bare Knuckle III
Streets of Rage
Streets of Rage

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The beat 'em up polished to a mirror shine. No gimmicks, no filler, just pure fisticuffs. Great music, sprites, action, and just a pinch of depth to add a bit of a learning curve. A satisfying, short playthrough that'll keep you coming back for another round.

Beat ’em up моего детства. Я не знаю как я не сломала 🕹️ играя в миллионную попытку за красавицу Блейз. Купила недавно в Стим, перепрошла на эмуляторе, чувства уже не те что были на Sega

Didn’t like this as much as the first. Enemies felt more restrictive in how you could approach them and a lot cheaper in how they attacked. Take the jet pack goons, for example. You have to wait until they’re at a specific altitude to air-kick them and even then the attack could miss for no discernible reason. Other enemies, including but not limited to knife-wielding punks, motorcycle riders, agile ninjas, the skull miniboss in level 3, and the boxer in level 5, encourage a passive playstyle where you wait for them to approach and then strike back. It gets especially tedious in the second half where they throw multiple enemies with giant healthbars at you.

The bosses were the biggest letdown. In the first game, they had distinct fighting styles that, with only a couple exceptions, could be learned and beaten without taking damage. Not so here. Either the fighting style is ripped straight from the original, or they constantly jump around in unpredictable patterns to land charge or grab attacks. There’s nothing as creative as the ninja twins, the chubby pyromaniac, or even the boomerang-wielding giant in the first level.

On a more positive note, the audiovisuals are excellent. The graphics and sound effects are a huge upgrade over the original and the music, while not super memorable to me, has great audio samples for a 16-bit game. The characters feel even more distinct. Max and Skate in particular feel powerful and agile, respectively. Each enemy having a unique name and visible healthbar are also nice touches.

Maybe I just haven’t found the right beat ‘em up for me. This was still more enjoyable than the entire Golden Axe trilogy. Maybe the third or fourth entries will be up my alley.

Had a good time playing through Bare Knuckle 3 with another person. Playing this alone was really dull.