Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

1 day

Last played

August 10, 2023

Platforms Played

DISPLAY


I'll just start off first by saying that Flipping Death holds the dubious honour of being the most spectacularly unfunny video game I've ever played.

I'm not sure where it all went wrong. It has been a great many years now, but I recall enjoying Zoink Games' cult hit Stick it to the Man! quite a lot back when it launched on PS3. It was a game I liked enough to get all the trophies for on THREE different PlayStation platforms, so it must've done something right. Maybe there was a shake-up in the writing staff since then, because Flipping Death flatlines right out of the gate with its obnoxiously loud brand of humour, and abides by it until the bitter end. The core mechanic of Flipping Death revolves around possessing a range of offbeat and deranged characters, which paves the way for an endless bombardment of inane shouting and the same 'hilarious' one-liners repeated over and over again while you try to transit characters from one end of the map to the other. Its screeching, forced and overly-quirky comedy stylings make an average episode of Friends look like an Ingmar Bergman movie by comparison.

"But Mr. Acqui Escence!" I hear you ask. "What about everything outside of the comedy? Doesn't that count for something?" Well that's the thing; Flipping Death's irreverent and brash 'jokes' are placed so far in the foreground that they drown out everything else, whether it's good or bad. The platforming itself sucks tremendously, but I could endure it no problem if the banter made me laugh. The same goes for the obtuse puzzles and the fact that the entire game essentially takes place in one location. But when comedic writing with this much emphasis placed on it is so bad that it makes an Adam Sandler Netflix movie look desirable by comparison, there's nothing that you could hope to redeem it.

Nothing but say, the sweet and merciful release of death maybe. Thankfully, I reached the end credits before that happened.