Super Mario Wonder crosses to me at an interesting point in my gaming life. On the one hand, I think this game is really great, and does a lot of fantastic stuff, and is clearly a step up from the 2D Mario we've been getting the last dozen or so years. On the other hand, I also think this is still a far cry from the peak Mario 2D platformers in Mario World and Mario 3, and on an even further hand, I feel like this just isn't my type of game anymore and that's feeding into it as well.

Full stop, NIntendo games aren't my usual cup of tea anymore. Metroid is always an exception, and I feel like I still do love 3D Mario, but it's been a long time since I've been into platformers as a general rule,.

Right away this game charms you with it's incredible art style (seriously how does this game so look good on a switch?). The levels are all quite short and 99% of them quite easy (even going for 100% like I did) Which I think is acceptable considering the compromise of the wonder seeds, which is a really cool mechanic and makes you wonder what's coming for each level. Some of them are better than others, but they're all mostly fun.

One of my big complaints about this game, and something I'm confused I haven't read about anywhere else is the boss variety. It is sorely sorely lacking here, the mini bosses all worlds are basically cut and poose koopa kid with a slight variation each time and that is it until the final boss (which is fantastic). It's a huge disappointment for me in this game, and one that really holds it back in my opinion.

I get why this game has been getting a lot of praise, and I do think it's really well made, and if you're a platformer nut there's a good chance this is going to be one of your favorites of the year. For myself personally, it's a good game, with lots of charm and worth playing, but not one I'd ever go back too.

Reviewed on Oct 30, 2023


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