After 3 questionable games, I finally get to try DDD for the first time... and I've gotta say, this is what I have been hoping for, for the KH formula to go back to it's KH1 roots instead of filling us with Disney Movie filler like it has been since KH2, great pacing and flow, great music too.

The gameplay is also a step up from the very flawed deck command introduced in BBS, making it the best Kingdom Hearts Combat imo, even better than KH2. Flowmotion might feel floaty at first, but it's not broken and feels awesome. Thankfully, those distractive command styles are optional and won't ruin the pace of your combat and the spirits system was a nice addition, which, gave this game the best balance I've ever seen in Kingdom Hearts, keeping the game challenging and strategic with the combination of spirits, as some stat boosters aren't permanent. I found this added to the challenge and fun in keeping the game difficult instead of busted (like in BBS, that you could farm for abilities and become broken in no time) I appreciate when games has this sort of balance, Ballon commands are still busted tho.

Last but not least, pacing was done great, dividing a single run into two without the need of starting the whole game again like BBS, this avoided the game dragging up with filler and made it go to the point, which I'm really glad for.

Reviewed on Dec 01, 2021


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