This is an unpopular opinion, but Doom Eternal it's not as good as I hoped it would be. It started pretty good and I was having a good time in the first few hours, but the moment the game started to introduce way too many mechanics it started to fell off. There was too many mechanics and gimmicks like, I want to play an FPS, not an annoying gimmicky platformer.

I'm not against enemies having gimmicks, that can be fun in certain games, but not in a FPS, especially one that requires you to have really quick reflexes even tho I wasn't playing on the harder difficulties. I want to mow down enemies just like I did in all the previous Doom entries, but with Eternal, weapons felt really weak outside of their gimmick, I spent most of the time hooking with the super shotgun and refueling with the chainsaw because no other weapon was really that effective at dealing with enemies and that lead to the game becoming way too monotone, annoying and eventually not fun. I would have liked it better if dealing with gimmicks were optional, because dealing with bullet sponges when you're unable to deal with their gimmicks due to lack of Ammo is honestly, really frustrating.

The platforming in Doom Eternal is honestly annoying and at times it required of almost perfect precision, I can't count the times I've lost too many health and armor due to falling, it's honestly frustrating and at a time I stopped bothering trying to reach secrets because of how awful the mechanic felt. The game also seems to have very annoying layouts, like your ship that is unnecessarily way too complex to navigate. I kind of wish Doom Eternal had kept it simple like 2016, not necessarily the same, but sometimes simpler is better.

I liked Doom 2016 stage, gameplay, music and progression better.

Reviewed on Oct 15, 2022


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