Striking visual style. As I progressed the art style lacked variety in each new area. It wasn’t until I got to the dark mushroom land that it felt distinctly different and by that point, I’d tired of the gameplay to keep playing.

The mix of speedy and fluid movement of Jet Set combined with Shadow of the Colossus boss fights sounds like a match made in heaven, but I found it to be a bit of a drag to play. The movement for one needed a break up in tedium. Maybe a button press would make you do different dance moves idk. Something to keep movement interesting to watch. I hated backtracking if you fell off any platform. Usually there was only one way up, leading to substantial treks back to the shortcut rail up the building.

The combat was one-note and felt kinda spammy. The animations were great though.

The boss fights were a mix of light platforming and clicking a button when you’re within range of an attack spot to zip to that point. It just felt like it played itself. Wasn’t challenging enough for my liking. I was hoping for more of the puzzle platformer feel of SotC where you find their weak point.

I enjoyed the story and the conversations with the void god, but I found the voice logs that pertain to one member of your crew per new area to be lacking. A lot of the voice acting for the side characters was melodramatic and it played out the same way each time (finding the place of their death).

The ethereal music was fine. Nothing notable. Where this game excelled was in animations. Everything was fluid and beautiful. Killing each colossus was brilliant to watch.

I really wanted to love this game, but there just wasn’t enough to keep me hooked. If you want an easier platforming game, with simple combat, and a thought-provoking story, I think you’ll like this one. I was just expecting a bit more depth.

Reviewed on Apr 17, 2024


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