(review wip)

KHFM1.5+2.5 version for PS4 (and compatible with PS5).

I don't regret starting this franchise (or so i thought) but there were definitely some oddities that, for a PS2 title, gave this title a little headache for me to get through.
I'd go for the gameplay first, which is a mix of good and bad things. The battle system is in real time, which gives you freedom to move around and bash into enemies, but the problem with it is that certain gameplay elements such as Magic has a different treatment that feels like it's VERY secondary, but the most important thing i had trouble is that the enemy patterns (especially bosses!) tend to go all wack as you get into harder worlds. I can't honestly say if combat is supposed to be done in a "toccata and fugue" way rather than simply mashing that damned X on the enemy (although there are abilities that give you the chance of counter-attacking which makes mashing just a bit easier to go with).
Now, regarding the party member AI, they can be managed through the game menu, where you give them priorities during combat, but i simply couldn't get it through considering managing their priorities is tricky, anyway they can easily just get beaten up by enemies either way.
The difficulty curve is expectable to be rapidly increasing as you go further in the game, for being a Squaresoft standard. Certain bosses cannot be beaten with just button mashing (this is very expectable for the fact that this game was aimed to Disney appassionates as well, BUT there is no lie when it comes to old school Disney games which were intentionally made hard to increase sales) so there will be definitely strategies.

Now, the plot.

I gotta tell you, Kingdom Hearts' selling point for me goes to the fact that there are many Disney properties mashed into it, but in this game there's only a mere portion of it, including cameos as well.

... still not finished.

Reviewed on Dec 29, 2023


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