This review contains spoilers

Dark Souls was one of those games that completely changed the world for its realistic difficulty.
A journey into the veins of darkness to seek the First Flame.

I have never played such Action RPGs like this that feel like a great struggle, and being the last game i've ever played during the end of 2021, it was a huge experience. I had to be guided by another player on Discord to not get lost on equipment and such.
So basically the game has you dive deep into realistically crafted areas of planar landscapes above the mountains, mazey-looking castles, barracks, abandoned graveyards full of skeletons and a cathredal ruled by a fucking huge princess. You, as a player who is a spectator of the game's world itself, Londor, will not easily understand what's really going on with the lore, as you're an undead who has decided to fight off against the mook he's used to be on and seek glory.
For a PS3 game that builds up from its former ARPG from the same FromSoftware house, Demon's Souls (which now has got a 3rd party developed remake known as... Demon's Souls), the whole compart is outstanding for a beginning. The graphics are richly detailed and do their own best to tell a world of sorrow and despair that is afflicted by the darkness. Each enemy has their own pattern, they are made to be quite rogue and trying your best to outnumber you.
To fight them back, you have diverse choices. Your character is created with a similar manner as you would remember from playing tabletop RPGs, and you have to be careful on how you decide your playstyle. Many players went through this game in a lot of ways, even the most hardest you could ever imagine, due to the less intense nature of the game.
Your core mechanic that users tend to start off is the rolling mechanic which is heavily influenced depending on your equipment storage. Aside from that, you have the option to use the quite difficult to master but more effective "Parry" mechanic which has you counter an enemy hit as you press the button on the right timing.
...so the game, for the most of the time, is famous for its really unique bosses, ready to slice you in just few two hits or even just one hit if you're not careful on your equipment. The problem to today's standards is that the first Dark Souls back then started to be like THIS: wooden movement, bosses start screwing you up right as you enter (the Bell Gargoyle for example approaches you on sight as you quit the door.), most rings deliver useless effects, etc.
You know what's actually great? The FUCKING SOUNDTRACK which is done in a orchestral manner with the humble contribution of Motoi Sakuraba of Tales Of and Golden Sun fame for (almost as some re-use certain tracks) each boss. Most of the game you will not be hearing anything, the soundtrack is apparently used just for key moments in the game, sometimes even mysterious. Each one tell a story, and i find that it's a really great decision in game design history.

... and that's it really. This was one of the first series of games that got me to play it after my failed attempt at beating Bloodborne without summoning bells, while i dropped Dark Souls III after the fight against the last boss without doing all the DLCs (tough did eventually re-do the game and then do all the DLCs except for that secret dragon boss). It wasn't really that easy to play...

Reviewed on Sep 23, 2022


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